Showing posts with label letdowns. Show all posts
Showing posts with label letdowns. Show all posts

Tuesday, January 8, 2013

My Top 5 Games of 2012

Happy (slightly belated) New Year everyone! Now that it's 2013, it's time to reflect back on the year that was 2012. Part of that for me is my annual blog post of my personal top five video games of the year. The following are my picks, in order from #5 to #1, for my favorite five video games that were released in 2012. After that, I've also included some honorable mentions and my biggest "letdown" video game of the year. So read on and enjoy!



5. Journey - PS3 - March 13


Journey is a game that's very difficult to describe to someone who hasn't played it. If you have a PS3, $15, an internet connection, and a couple of free hours, I would definitely recommend trying it out yourself. Gameplay-wise it's a fairly simplistic adventure game, but it's got amazing visuals and a great soundtrack (which actually won a Grammy). The game centers around your trek to a faraway mountain and the exploration that occurs during the journey. There's no dialogue the entire game, and no cutscenes or backstory given. You're left to insert your own story if you'd like, but the game is more about making your way and taking in everything that's around you. Journey's use of co-op was also something that was new and different from any other game I've played. You will randomly come across other players during your quest, and the only communication method you have with them is a sort of "ping" by pressing a button. That's it. You can't speak, send text, point, or anything else. You also can't choose to play with your friends like most games; any person you come across is a random stranger. But if you manage to stay with another player you can actually help each other out and (in my experience) start to form a sort of unspoken bond in helping each other. Like I said, it's a hard game to describe properly, so if you get a chance to play it I would definitely recommend it.



4. Halo 4 - Xbox 360 - November 6


The return of Master Chief. The end of Bungie and the beginning of 343 Industries. In my mind, this game had "letdown" written all over it. I wasn't even planning on getting it, but based on early feedback I changed my mind right before launch. And I'm glad I did. Halo 4 was a hit. Within the first fifteen minutes of the campaign I felt more invested than I ever did in any of the past Halo games (and I liked all of them except Halo 3). That really says something about the direction 343 went with this game. They kept all the action and combat, but they expanded on the core characters and made you actually care about them. The story was a good sci-fi story that wasn't overly complicated, and the Prometheans were much better enemies than the Flood (who I never liked). There were also a few vehicle levels which I thought were well-placed to mix things up a little bit. They were fun but they didn't overstay their welcome. My only complaint about the campaign is that I actually wish it had been a little longer. I finished the game in around nine hours on normal, but I'm not a Halo god and I usually take longer than most people to go through a game.

Besides the campaign, the multiplayer was different but good. There's the "Infinity" mode, which is your normal multiplayer that consists of slayer, team slayer, capture the flag, etc. Here they definitely took a step towards being more like Call of Duty in that you level up your Spartan based off XP you get in multiplayer to unlock new weapons, armor, abilities  customizations, etc. I always liked Call of Duty's multiplayer better for this reason (it's more like a little RPG in and of itself), so I was happy about this. The other multiplayer mode is called "Spartan Ops", which is a series of new missions they put out every week which are meant to be played co-op by up to four people. They continue the story of the game after the regular campaign with non-Master Chief spartans. These missions are if a little repetitive, but it's hard to complain about what basically amounts to free DLC every week. Overall, I was very impressed with Halo 4 and am looking forward to the rest of this new trilogy more than I ever looked forward to any Halo games before.



3. Mass Effect 3 - Xbox 360, PS3, PC, Wii U - March 6 (later on Wii U)


There was some sort of problem I remember reading about with Mass Effect 3. Apparently there was some controversy about the ending of this game or something? People on the internets weren't happy I guess? I don't follow that stuff much.

Seriously though, I loved Mass Effect 3. I thought it was and still think it is an excellent game. The problem was with the last ten minutes or so. I didn't hate the ending as much as most people, but there were some definite problems with it. The "Extended Cut" DLC which came out a few months later fixed most of the loopholes and added a little more closure, but it still was a little bit of a disappointment. But while the ending wasn't great, I thought the rest of the game was, and I'm not ready to trash the whole thing just because of the ending.

The campaign was great and once again extremely well-written. Like the rest of the Mass Effect series, you are forced to make choices that affect your game (at least in the moment), and it was great to see all the old characters again, and meet a few new ones. As always with Mass Effect, the writing and voice acting were topnotch. Mass Effect is so well done that you can't help but become invested in the characters and story, which is why people were so upset when it didn't have an epic ending with great resolution.

Oh, and let's not forget about the gameplay improvements. Combat went from being kind of a chore in Mass Effect 1 to "fun" in Mass Effect 2, and ME3 took it to an even better level. The combat is both strategic and action-packed, you need both skill and smarts (to manage your powers and squad mates if you choose to do so). The cover system, which is key in 3rd person shooters, was also improved, along with giving you a ridiculous amount of customization over what guns you take and how you equip yourself. Oh, and let's not forget about the multiplayer, which wins the "No One Thought This Would Be That Good But Me And My Friends Wound Up Playing It Non-Stop For Months" award. Yeah, it was that fun and addictive. Without getting into it too much, it basically took the best RPG elements from Mass Effect 3 and combined them in a co-op horde mode game. And you could play as all the races. It was awesome.
"Gimme yo' head!"




2. Borderlands 2 - Xbox 360, PS3, PC - September 18


Like sequels often do, Borderlands 2 took all the good stuff from the first game and expanded on it while adding a few new things. I always liked the graphical style of Borderlands and this game kept it going. Also, Borderlands has become a standard in co-op games, which is definitely a plus (unless you have no friends I suppose). If you're playing Borderlands alone, you're doing it wrong.

As always with the Borderlands franchise, the characters and dialogue were great (and by great I mean hilarious). Last year in my Top 5 I said that Portal 2 was the funniest game I'd ever played. Borderlands 2 probably surpassed that this year. Claptrap is the greatest character ever created in any form of media or literature throughout human history. He makes the whole cast of the Godfather movies look like bad community theater actors. A bunch of other characters from the first game also make an appearance and the new characters are all great too. While some of the quests get a little repetitive, the overall story is good and the gameplay is top notch. While I beat the game, I'm behind on playing the DLC (and there's still more coming), and I still haven't gotten a max level character yet, so there's definitely replay value and a lot of life to this game.




1. Dishonored - Xbox 360, PS3, PC - October 9


Something must be said for Dishonored, which is the only new "franchise" to be on this list from 2012 (Journey was a new IP as well, but probably won't become a franchise the way Dishonored will). You've got to give props to a game that is new and innovative but is still this good. I'm normally not a fan of stealth games, and you don't even have to play Dishonored like a stealth game if you don't want to, but I did anyway and still really enjoyed it. I think that speaks volumes for how well it's made and how interesting the game is. The gameplay is great, the story is good, and the world of Dunwall (where the game takes place) is amazing. I've often said that Dishonored is like a mix of Half-Life 2, BioShock, and Assassin's Creed, which are all hugely critically successful games. That's very high praise, and while Dishonored isn't a perfect game, I think it deserves it.

Besides all the great qualities of the game I listed above, the other great and unique thing about Dishonored is how many options they give you for approaching each different situation. You can finish the entire game without killing a single person if you wish (there's even an achievement for doing it). While that makes the game much harder (I didn't have the patience to do it that way), it just shows you how many different options you have in the game (you can also kill almost every person you meet if you so desire, not that I endorse that). The level of control you have approaching every situation, the mix of combat and stealth, and the RPG elements make the gameplay and replay value outstanding. Mix that with a setting, atmosphere, and story that is reminiscent of Half-Life 2 and BioShock, and you have my Game of the Year for 2012.



Honorable Mentions:

X-Com: Enemy Unknown - Something old and something new. I played some X-Com when I was a kid (it was probably slightly before my time), but I remember it well enough to know that this is both a great remake and a great game in its own right. It's also nice to see a well-made turn-based squad strategy game, as that's a genre that's hard to find nowadays. This game is addictive and extremely deep.

FTL: Faster Than Light - Very much an "indie" game, but extremely fun and addictive, and also surprisingly deep (gameplay-wise). If you're a Star Trek fan and ever wanted to be the captain of your own starship, this is the game for you. This game can run on almost any computer, and is only $10 (and often times I've seen it on sale for less than that). If it sounds interesting you have no reason not to check it out. Here's a link: http://www.ftlgame.com/



Letdown of the Year:

Diablo III - Since it's pretty much been beaten to death online I won't go into this too much. Diablo's co-op was great, and levels 1-59 were all pretty good (I did have to use the gold auction house a few times in there but it wasn't too bad). But once you get to level 60 and Inferno difficulty, the game's just not fun anymore. By then you're on your fourth playthrough of the exact same game, and to progress you have two equally unattractive options: farm the previous difficulty or Inferno Act 1 for days to try to find some halfway decent gear (tip: you probably still won't), or go spend $250 (that's not a typo or exaggeration) per item on some ridiculous items in the real money auction house (or RMAH). Yeah, thanks Blizzard, but I think I'll pass on that and just leave my character suspended in Act 2 of Inferno for the rest of time. Can't wait for Heart of the Swarm though!!!



And there's my list for 2012. While there were some good games that came out (see above), I feel like the video game industry is starting to slow down in anticipation for the next generation of consoles from Microsoft and Sony (which will probably be out either late this year or early 2014). And the Wii U doesn't really count, because it's on around the same level as the 360 and the PS3, which have been out about 7 and 6 years respectively (can you tell I'm not a big fan of the Wii U?). Games now are starting to be made for the next consoles, so there's probably going to be a lull in the number of games for 360 and PS3, which soon will be "last generation" consoles. I think to some extent that's what happened last year, and it will definitely be more noticeable this year. That's just my prediction though.

Stay tuned for my upcoming list of games I'm looking forward to in 2013 (and beyond)! As always, I would love to hear your thoughts on my list or even your own list. Any comments, feedback, likes, shares, retweets, +1, high-fives, "Sup girl?"'s, or whatever else are all greatly appreciated!

Wednesday, January 11, 2012

My Top 5 Games For 2011 (and more!)

The year 2011 has come and gone, and was a great year for video games. We saw a lot of great releases throughout the year and, as usual, especially around the holiday season. Unfortunately my free time was tragically cut short around halfway through the year, so I don't have nearly as much time to play video games as I once did. Because of this I've had to limit my selection based on free time (and money) to certain games (pick and choose my battles, if you will). So instead of a top 10, this year I present you with my Top 5 Games of 2011. Out of all the games I played this year, these five are my favorites. Keep in mind that I only include a game in lists like these if I feel I've played it enough to adequately review and judge it (which usually means "beating" it). The below are ranked in order, with #1 being my "Game of the Year". After the top 5 list I'll also give a few honorable mentions, some games that may have made the list if I had had time to play them, and a few of the letdowns from this year (there were unfortunately several).

We'll start with my Top 5 Games of the Year:

*drumroll*

5. Dead Space 2 - Xbox 360, PS3, PC - January 25


I'm not usually a fan of the horror genre, but I've come to realize that that may be the reason I'm so drawn to the Dead Space franchise. Besides the fact that they're great games with good stories, great atmosphere and setting, and very fun gameplay, a game like Dead Space 2 wouldn't normally be something I'd enjoy. It's outside of my comfort zone, and while I naturally like my comfort zone, it's nice to try something different once in a while. It's almost like a personal mark of pride for myself that I can say I've beaten every Dead Space game that's come out so far (yes, even the on-rails one for Wii). And while they're great games and I thoroughly enjoy pretty much everything about them, I do have to admit that I breathed a huge sigh of relief when I beat Dead Space 2. Playing games where you don't always have to worry about aliens popping out of dark at you is much easier and much less stressful. Dead Space 2 is not one of those games.



4. Batman: Arkham City - Xbox 360, PS3, PC - October 18

"Gimme yo' heads!"

Following up on the hit game Batman: Arkham Asylum, Arkham City puts you in a larger, open world, adds more classic characters, and improves on the (very) few flaws from Arkham Asylum. My one complaint about Arkham Asylum was the combat, and I felt that it flowed more smoothly and was easier to master in Arkham City. The setting, story, side missions, characters, voice acting, and gameplay are all great... and I mean, come on, it's Batman. What more could you ask for?



3. Portal 2 - Xbox 360, PS3, PC - April 19

"SPAAAAAAAAAACE!!!"

Portal 2 has the distinction of being the funniest game I've ever played. As someone who loves humor and comedy, that's a big deal for me. And when you add that and the great characters in the game (most of them new) to the awesome gameplay mechanics and puzzle design you get something really special. The new co-op mode is a lot of fun and works really well too. I played through this game almost three times this year, and while it admittedly isn't as long as most of the other games on this list (especially after you beat it the first time), that really says something about the kind of experience you get when you play this game.



2. The Elder Scrolls V: Skyrim - Xbox 360, PS3, PC - November 11


One of the most epic games I've ever played. The world is beautiful and perfectly constructed. The stories and quests are very good, and the combat, while still a little rough in spots, is definitely a step up from Oblivion. And while that stuff is all great, the main reason I play the Elder Scrolls games (and Fallout for that matter) is for the expertly crafted huge open world. Most RPGs are all about going from quest to quest, advancing both the story and the side missions, and leveling up in the process. And while that is a big part of Skyrim, the beauty of this game is the ability to just explore the world and see what secrets you can find hidden away in the mountains of Skyrim (the name of the game is also the area in which it takes place). The game has a quick travel option to go from place to place, but I often find myself not wanting to use it. I'd much rather spend the extra time walking to my next destination and seeing what kind of awesome stuff happens along the way (like defending myself from a dragon attack), or what I can discover (like another hidden dungeon). This game is truly a masterpiece in an already fabled franchise.



*another, more dramatic drumroll*


1. Star Wars: The Old Republic - PC - December 20


Deciding between this and Skyrim for my #1 game was a tough decision that took me several weeks to come to. Both games earned the right to hold that title, and in fact when I first drafted this list I had Skyrim number one and Old Republic number two. But as I continued to play Old Republic I gradually changed my mind. Because it's an MMO, Old Republic has a built-in advantage of being able to play with your friends, which is always a good thing. All MMOs have that going for them, but what really sets Old Republic apart is that I find myself wanting to play it even when none of my friends are online (even over Skyrim, which is made to be only a single player game). I messed around with WoW back in the day, and more recently played Rift and a few other free-to-play MMOs, and while they're all fun in their own way I never experienced this with any of them.

Old Republic mixes all that's great about MMOs with a story that works a lot like Mass Effect does (another game by Bioware). There are still your usual MMO fetch quests (i.e. go here and kill 15 of these, or collect 6 of these and return to me), but where the game really stands out are its "class quests". These quests advance a story and introduce supporting characters that stay with you the rest of the game. And your choices in these quests matter: like Mass Effect you usually have a choice to be good or evil, and whatever you pick affects what happens in your story down the road. There are 8 different classes (4 for each faction) all with original and unique stories that span from level 1 all the way to level 50 (the max level right now). I haven't beaten any of them yet, but I'm a good chunk into 2 of them (out of 8) and they're both really good so far. And from what I hear from other players and online, all 8 are very well made (in the Bioware tradition). You basically get 8 Mass Effect-type stories in one game, and best of all it's set in the Star Wars universe (which I'm also a big fan of). All that mixed with the space combat (which is a fun diversion) and the ability to play with several friends makes this my choice as my favorite game of 2011.



Honorable Mentions:

Rift - Wasn't as captivating as Old Republic, but was fun and had a lot of good ideas I wish other MMOs (including Old Republic) would steal.

L.A. Noire - A very interesting game; it tried a lot of new things and they worked out. Some parts were repetitive, but the interrogations, the story, and most of the action was great.

Deus Ex: Human Revolution - This game had some problems, but overall I really liked it and found most of it to be a lot of fun. Here's hoping for a sequel where they keep all the good stuff and iron out all the problems.



Games that may have made my top 5 list if I had had time to play them:

This is my way of giving props to games that probably deserve a spot on the list but that I unfortunately haven't gotten a chance to play yet.

-Bastion
-Dark Souls
-Gears of War 3
-Uncharted 3: Drake's Deception
-The Witcher 2: Assassins of Kings



The Letdowns

And, last but definitely least, the letdowns. Every year there are a few games that I (and many others) look forward to but unfortunately fail to meet most expectations. These aren't necessarily bad games (although many times they are). They're just... well, letdowns.

Brink - Bought this game for like $10 on sale about two months after it came out. That should tell you something.

Duke Nukem Forever - This game has been $10 for months now, and I still haven't bought it. That should really tell you something.

Dragon Age II - Not a terrible game, but for the most part it was overwhelmingly average. The characters (Bioware's specialty) were still good, but that was probably the only real bright spot in the game. The story was only okay and the environments and combat were damn near terrible. Definitely did not live up to expectations or the standard set by the first game.

Rage - Another one that wasn't all bad; in fact it started out really well. The graphics and gameplay were great, but the story started out decent and only got worse and worse until the ending, which is one of the worst endings for any game ever. The game just ends. Like stops. All of a sudden, you just win. And for a game that was in development for like five years, it's insultingly short. The "open world" is a lie and the multiplayer is not worth playing. The racing is an okay diversion but is pretty shallow and gets old pretty quick. Rage had a lot of potential but ultimately failed to reach it, or really even come close.



And there you have it: my list(s) for 2011. As always I value and appreciate any feedback, so feel free to post any comments or opinions you might have.