Showing posts with label The Greatest Games of the Decade. Show all posts
Showing posts with label The Greatest Games of the Decade. Show all posts

Thursday, February 25, 2010

The Greatest Games of the Decade: The Year 2009

Finally! Here is the last entry in my Greatest Games of the Decade series (though some people do it differently, for the purpose of this I counted the decade as 2000-2009). It's been a fun ride (at least for me) looking back at some of my favorite games of the last ten years, and I hope you enjoyed it too and maybe even got something out of it.

2009 ended only two months ago, so many of the games from that year are ones I still play or even still have yet to play. My favorite game from 2009 is a game that I put a lot of time into, and have even started new playthroughs with different characters after I beat it.





Dragon Age: Origins

Platform: PC, Xbox 360, PS3
Genre: RPG
Developer: Bioware
Publisher: Electronic Arts
Release Date (NA): November 3, 2009
Rating: M


Another amazing RPG by Bioware (almost all of whose games made my lists), this is a long but incredibly worthwhile journey in a fantasy, Lord of the Rings-esque setting. Like Bioware's other games, the story and characters are all great, and the world they created for the game is very good as well. I dont want to post any spoilers here (especially because this game hasn't even been out that long), but let's just say that the way you interact with other characters (especially the ones in your group) and how your actions affect what they do is incredible. Bioware has said that this game is a "spiritual successor" to the Baldur's Gate series (Baldur's Gate II being my favorite game of all time), and they are correct in saying that. Playing this game took me back to when I was playing Baldur's Gate II and I remembered what it was like to control a character whose actions really matter and affect the other people and world around him (Mass Effect 2 does an even better job of this, but that game will have to wait for the Greatest Games of 2010).

As for the other aspects of the game, the graphics are good, though many of the facial models aren't anything special (especially on the console versions). I really enjoyed the soundtrack, and the dialog and voice acting is all top notch. The combat is more turn-based and slow paced (like the Baldur's Gate, Neverwinter Nights, and KotoR series), which I dont mind, but some people who aren't used to it may not like it. They do a good job of adding in lots of special moves you can perform during battle to give it more of an action-game type of feel. Character creation is great, and each race and class has their own "origin story," which means they start the game in a completely different area of the world with a different story of what's happening around them. This adds a lot of replayability to the game and actually made me want to make every different type of character just so I could play through their origin story. As always, leveling your guy is fun, and each class (Mage, Warrior, and Thief) has 4 different speciality classes you unlock once you reach a certain level, which adds a lot of customization to what kind of character you want to play.

There has also already been a good amount of DLC for this game, and an expansion pack is on the way next month. I would definitely recommend this game to any RPG fan who has enjoyed any of Bioware's previous titles. The PC version is slightly superior to the console version (mostly in that you can control the camera angle of the game), so if you have a computer that can run it you I suggest you get it for that. If not though, the console versions are still excellent (I have the game for my 360, and I still loved it).


Honorable Mentions:

Madworld (Wii)- One of the most mature games I've played, and it's on the Wii! What are the odds? Anyway, this is a third-person brawler that is a lot of fun. It also uses the motion controls very well, which is rare for games on the Wii. The graphics and art style are also very unique and cool too. This game did well critically but unfortunately sold very poorly.

Red Faction: Guerrilla (360, PS3, PC)- A good third-person action/sandbox style game, but what really made this game special was the physics engine it ran on. You could destroy pretty much anything in the game. Seriously. Buildings could be taken down piece by piece, floor by floor, however you wanted. Not just some buildings. Any building. This really makes the game a blast to play; even if you're not doing missions it's fun to just run around blowing stuff up.

Wii Sports Resort (Wii)- Basically Wii Sports 2 (but with a lot more games), this game comes with a lot of fun mini-games that take advantage of the Wii's motion controls. This game was also the first to use Wii-Motion Plus, which is an attachment that adds additional sensors to the remote that lets it pick up your movements much better. If you enjoyed Wii Sports, you'll like this game too.

Batman: Arkham Asylum (360, PS3, PC)- Not only the best Batman game I've ever played, but also the best superhero game. If you want to know more about why I liked this game, check out my review here.

The Beatles: Rock Band (360, PS3, Wii)- I will admit my bias right away: the Beatles are my favorite band of all-time, and have been since I was a kid. So I obviously loved all the songs in the game. What makes this game so great though is not just the music, but the way they really captured the spirit of the Beatles in a game. The art direction and graphics are great. Often times I've done poorly playing because I stopped looking at what color notes to play in order to watch the "dreamscapes" (background images) that go on while the song is playing. Also, the addition of three part harmonies for singing really added an extra element to the game that allows more people to play (especially at parties). If your friends can sing well, it actually works very well too. I hope to see Rock Band 3 and any following Rock Band games add that in too.

Uncharted 2: Among Thieves (PS3)- So much has been said about this game that there's really nothing left for me to say here. It won almost every Game of the Year award for 2009. Everything about it is great. If you have a PS3 and haven't at least checked this game out yet, then you dont deserve to have said PS3 (I'm looking at you, David Slaght).

Demon's Souls (PS3)- Another great PS3 exclusive, you really have to play this game to understand what makes it so great. It's a third-person action game in a very dark fantasy setting that is incredibly challenging but still a lot of fun. There are some really cool multiplayer elements that make this game stand out as well. If you have a PS3 and are looking for a challenge, definitely check this game out.

Borderlands (360, PS3, PC)- A great mix of first-person shooter and RPG. The people who design the game refer to it as a RPS (role-playing shooter), which is a pretty accurate description. The shooting/combat feels great (it's very similar to Call of Duty), and the role-playing elements are fun and helpful while not being overly complicated. The art direction and graphics are really cool and unique too. This game is really meant to play co-op with friends, but even by yourself it's still fun to play.

Call of Duty: Modern Warfare 2 (360, PS3, PC)- Another game that there is nothing left to say about. If somehow you haven't heard much about this game (which is doubtful), you can check out my review here.


Biggest Disappointment:

The Conduit (Wii)- For most of my other "Biggest Disappointment" sections, I usually start off by saying that this game wasn't terrible, it just didn't live up to my expectations. That is not the case here. The Conduit is a pretty terrible game. In retrospect I'm not sure why my expectations were so high, as most games on the Wii not made by Nintendo usually suck. But still, The Conduit holds a special place in my heart as a game that failed me miserably. Live and learn, I guess. Also, if you want more detail on why The Conduit sucks so bad, check out my review here.


Well, that's all of them. The last ten years of my gaming experience in a nutshell. From looking at the lists, it seems to me that as time goes on developers start to more clearly see what makes a good game and what doesn't, which is why we see more and more good games every year, and less really terrible ones. To anyone reading this- I hope you enjoyed these posts and maybe even took something from them. As always, feel free to comment and post your own opinions. Now that I'm done this series, I'm not sure what I'm going to do next, if anything. I'll probably still do reviews and the like once in a while, but if you have any ideas for anything else you'd like to see feel free to let me know. Thanks!

Wednesday, February 10, 2010

The Greatest Games of the Decade: The Year 2008

So, it's been a while since I posted my 2007 entry. A long while. It's a new year now, but I intend to finish the Greatest Games of the Decade nonetheless. For anyone who reads this, my apologizes for the delay. In 2007 we had a lot of good games, and 2008, while perhaps not as packed with great games as 2007 (which is regarded as the best year for video games ever by many people in the gaming industry) there are still several really good games that came out in 2008. The winner for best game though is a game that I (along with many, many other people) put a lot of time into:





Fallout 3

Platform: PC, Xbox 360, PS3
Genre: RPG/First Person Action
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Date (NA): October 28, 2008
Rating: M


As of right now, Fallout 3 is the best open world game I've ever played, and one of my all-time favorites. The graphics and and the art direction are amazing, as is the sound and soundtrack. The world in which the game takes place (a post-nuclear-war Washington D.C.) is incredibly well crafted and filled with adventure for those brave enough to go exploring. At its base the game engine is the same as Oblivion's, but it has been improved upon immensily. There are tons of different kinds of weapons, from everything to guns, rocket launchers, grenades, melee weapons, and even devices that shoot nuclear bombs. For the most part, they all work well too. The VATS combat system is a welcome addition because even though the real-time combat is improved over Oblivion's, it's still not as good as a top-tier FPS. VATS lets the game take on a more RPG feel in combat while still keeping the cool weapons and tactical elements of the first-person gameplay.

Like I said before, the world is incredibly well-crafted. It is a large open world, and yet almost everywhere you go you find something interesting, whether it's a location, enemies, other people, items, or pieces that add into the story. The characters, while not the best or most memorable, keep the story moving and are certainly an improvement over Oblivion. The voice acting is very good, as Liam Neeson does a good job as your father and Three-Dog is a funny and somewhat helpful guide to the Wasteland. The game's main story is solid, if not amazing. But that's only part of the allure of Fallout 3; you can do the main story how and when you want, but there's just so much else to go see and explore in the world, including many, many side quests. And like I said before, even just running around exploring can keep you busy and throughly entertained for endless hours in this game.

Also, with the benefit of hindsight, on the whole the DLC that came out for this game afterwards is very good. When I talk about a "greatest game of the year", that includes any expansions that eventually came out for it, so I factor all five DLC packs into this. The two that stand out as superb are "Broken Steel" and "Point Lookout". "Broken Steel" allows you to keep playing after the end of the main story (which you couldn't do originally, the game actually ended), and also raises the level cap from 20 to 30. It also somewhat finishes up the main plot-line. "Point Lookout" takes you to a beach in Maryland, and is structured like a small open world itself with various quests. The other three, "Operation Anchorage", "The Pitt", and "Mothership Zeta" are largely combat-focused, but are still worth playing and will give some extra loot and experience to your guy.

That all being said, if you still haven't purchased this game but want to eventually, I would definitely recommend getting the GOTY (Game of the Year) edition. It has the game and all 5 DLC packs all on one disc. The main game itself is a lot cheaper now, but by the time you wind up purchasing all the DLC (which you're going to want to do), you'll have spent more money than if you had just bought the GOTY to begin with.


Honorable Mentions:

Tom Clancy's Rainbow SIx: Vegas 2 (360, PS3, PC)- A well made tactical FPS that has you hunting down terrorists in Las Vegas. The level-up system works a lot like CoD 4, but you gain experience for your guy throughout every mode, which I really liked. Terrorist hunt is also a lot of fun.

Call of Duty: World at War (360, PS3, PC)- Nazi Zombies!!! Would be a decent game without that mode, but the introduction of that really gave it an edge in my book. If you want to know more about my feelings on this game, you can check out my reveiw here.

Dead Space (360, PS3, PC)- A terrifying third-person shooter that also has solid and very fun gameplay mechanics.

Braid (360, PS3, PC)- A very fun and challenging puzzle game. It's not a full game, hence why it's only available through download and doesn't cost much. Definitely worth taking the time to play though.

World of Goo (Wii, PC)- Another puzzle/arcade game (like Braid) that is challenging but very fun.

Little Big Planet (PS3)- A very original game in a genre (platformer) where up until this point there wasn't much originality for a while. Sackboy has got to be the cutest video game character ever (and I dont use that term very often), and while the basic gameplay is a lot of fun, it's the online creation tools and level sharing that have given this game a life-span and following that's still going strong.

Mirror Edge (360, PS3, PC)- This game has its fair share of issue, but having played it for a while I'll give it the benefit of the doubt just based on originality. Jumping and being able to do parkour all over a city is a lot of fun, and the controls for that are pretty good (especially considering it's from a first-person point of view). The combat isn't great, but that's not the point of this game. Hopefully the sequel (if it ever gets made) will take all the new things this game tried and really perfect them.

Left 4 Dead (360, PC)- An amazing zombie shooter with great (maybe the best) co-op play. Lots of fun and great to play with friends. The fact that you can play as the zombies (and it works really well) is icing on the cake.

Mario Kart Wii (Wii)- An awesome mix of classic and new Mario Kart action. As much as I still love the original Super Nintendo Mario Kart and the N64 one, I have to say that this is the best. There are lots of different characters and karts/motorcycles to choose from, the levels are all designed great (with some of the best levels from past Mario Karts thrown in too), and the controls and action are tight as ever. Also, they added a few new elements like drafting and the drift-boost that make it a little more strategic. Throw in good online multiplayer (which is rare on the Wii), and you've got a really fun game.

(Special thanks to Mike Pouch for his help with some of the games on this list.)


Biggest Disappointment:

Fable II (360)- In a year with a lot of new IP and a few big releases, this is the only one I had high hopes for that really disappointed me. Like I said in last year's post with Halo 3, this isn't a terrible game. I guess it's mediocre. But I was expecting so much more, especially with all the stuff Peter Molyneux was saying before launch (you think I would've learned my lesson from the first Fable). I enjoyed the first game; I knew it wasn't perfect but at the time (especially on Xbox) it was one of the better RPGs around. The second one really didn't improve much for me. The combat was bland, the level-up system was okay but nothing special, the realty/economy system was a joke, character customization was pretty weak, and it turned out having a dog wasn't all it was cracked up to be pre-release. I completely lost interest in the story less than halfway in, and dont even get me started on the ending. Suffice to say, as far as I'm concerned this is one of the worst (if not the worst) ending to a video game I've ever seen (the only other one I can think of that would be up there is Halo 3). Not only does it not tell a good story, the characters are all largely forgettable. And the DLC that came out afterward was all a waste of time and money too. And let's not forget the awesome "co-op" mode and what a joke/lie that turned out to be.


So that's the list for 2008. For some reason I feel like I'm forgetting some games in my "Honorable Mentions" list, so I reserve the right to add to this list if I think of something else. That being said, please feel free to comment and let me know if you think I forgot a game, you might be right!

Sunday, December 27, 2009

The Greatest Games of the Decade: The Year 2007

Hope everyone had a great Christmas! Anyway, onto the year of 2007, a year that had the first batch of really good next-gen games. By now there were great games coming out for all three next-gen systems, though in my opinion the Xbox 360's head start in the market led to it still having the upper hand at this point. As we will see, the year had many great games, but for me one game especcially stands out:





Bioshock

Platform: PC, Xbox 360, PS3
Genre: FPS
Developer: 2K Boston/2K Australia
Publisher: 2K Games
Release Date (NA): August 24, 2007 (PC, Xbox 360)
Rating: M


There are so many great things about Bioshock, it's hard to pinpoint one that makes the game so great. But for me, it was the world of Rapture (the technologically-advanced secret underwater city in which the game takes place) and the general ambiance/mood of the game. The plot and backstory of the game are great too, and the world itself is really awesome. Bioshock is a scary game, but not a "stuff jumps out at you and screams" scary (although that does happen sometimes), but more of creepy and unsettling scary that has to do with some of the enemies you face, and just the world around you and what you learn about it over the course of the game.

That being said, besides just an awesome plot and world, the game mechanics work well too. The action is great, and the plasmids (basically super-powers) you get in the game are always a lot of fun. There are a good variety of weapons that can be upgraded too, and you can also equip your character with different perks throughout the game that can really help you out if you pick the right ones for your playing style. And who can forget fighting Big Daddys? You know when the battle is going to start every time (you have to attack first to get them to fight you), but even with that in mind these battles were always terrifying just because of the sheer power of the Big Daddys. The hacking mini-game was also a nice change of pace. I've mentioned several times that Bioshock has a great story, and the main plot twist is also one of the best ever. And on top of all that, the whole intro/opening sequence (from the plane crash to the descending into Rapture and watching Andrew Ryan's movie) is the best I've ever seen in a game. This is a truely great game that any fan of shooters or just dark games in general should give a try if they haven't already.


Honorable Mentions:

The Orange Box/Portal/Team Fortress 2 (PC, 360, PS3)- The Orange Box is really a compilation of five games: Half-Life 2 and its two expansion packs (this counts for three of the five), Team Fortress 2, and Portal. I wont go into too much depth with these games, but Portal and TF2 could easily be put on this list by themselves, let alone bundled together and with Half-Life 2. So whether you play these games by themselves or if you have the whole Orange Box it doesn't matter, these games all make the list. If you haven't checked these out, you should: The Orange Box is probably one of the best deals in gaming history. And if you can, I would actually recommend getting it for PC rather than a console.

Super Mario Galaxy (Wii)- Another great entry into the 3D platforming Mario series. After Super Mario Sunshine was a letdown for some people, Galaxy came back with a bang and is still one of the best games on the Wii, especially for more serious gamers.

Mass Effect (360, PC)- It was a tough call for me between this and Bioshock for game of the year, and this game could have just as easily been at the top. Another Bioware RPG with a great story, characters, and customization. My one gripe about this game was the combat (which I wasn't a big fan of), but it looks like Bioware has really made improvements in that area for Mass Effect 2.

Call of Duty 4: Modern Warfare (PC, 360, PS3)- A great shooter that really raised the bar for war-based FPSs. The story was really good, the game mechanics amazing, and the online play legendary. Only in the last month have people finally started to move away from playing this online, and that's obviously because of Modern Warfare 2's release (which is the sequel to this game). Even with MW2, this game still ranks in the top five played online on Xbox Live, and considering how many people bought MW2, that really says something about CoD4 and the community it built.

Rock Band (all systems)- While Guitar Hero innovated the music game genre and really brought it to the public's attention, Rock Band took it to a whole new level by introducing the full band experience (guitar, bass, drums, and vocals). The game worked great, was perfect for playing with friends, and had a bunch of great songs (not to mention all the ones that have come out as DLC since). My friends in college and I played this game countless hours my senior year, and even now when we get together for parties and whatnot, we always inevitably break out Rock Band and have a great time playing it.

Peggle (pretty much all systems but Wii)- A very addictive game that is easy to learn but difficult to master. If you haven't ever tried this game I recommend you do, it's a fun, simple game that you can just pick up and play, whether it's for a few minutes or a few hours. Chances are this game is available on your cell phone, and it's great when you're bored somewhere and/or just need to kill time.


Biggest Disappointment:

Since this is the first time I'm doing a "Biggest Disappointment" of the year, I think I should say a few words about what that actually means first. "Biggest Disappointment" DOES NOT mean the same thing as "Worst Game of the Year" would. The most disappointing game is not necessarily the worst game, or even a bad game. It can even be a decent game. The important thing to note is that, as per the title, the game was the most disappointing to me personally, and for something to be disappointing I have to have at least fairly high expectations that it would be good. There are many terrible, terrible video games that come out each year, but most people interested in video games can usually tell if a game is going to be bad, and thus when it is they are not disappointed because they weren't expecting anything different. So this category is for games that I had high expectations for, but for whatever reason came nowhere close to meeting those expectations. So without further ado, the most disappointing game of 2007 was...

Halo 3 (360)- As stated above, Halo 3 isn't a bad game. Like the games in the series that came before it, the multiplayer can actually be a lot of fun, whether you're playing with friends or just matchmaking. What really killed this game for me was the story and the single player campaign. I'm not the smartest man in the world, but I'm usually pretty good at understanding and following a story, even if I dont particularly like it. After beating Halo 3, I had to go read the Wikipedia site to try and understand what the hell I had just witnessed, and even then it still doesn't quite make sense to me. I guess it could just be me, but something tells me it's more the fact that the story was too confusing and downright terrible. What a sad, sad end to everyone's favorite spartan's story (and not sad like tear-jerking, but sad as in they did his character a real disservice with that steaming pile of crap of a story). Many of the levels were also a boring grind of fighting more and more flood and me saying to myself "when the hell is this going to be over???" Overall, I was very disappointed by the campaign mode, and I know many of my friends (who are bigger Halo fans than I'll ever be) were as well. For all Bungie has done right, this was one thing they definitely did terribly wrong.


And that, my friends, is all she wrote for 2007. Overall, a very good year for video games. Check back sometime soon for 2008!

Tuesday, December 22, 2009

The Greatest Games of the Decade: The Year 2006

2006 was the first fully "next-gen" year, with the Wii and the PS3 both finally launching. The Xbox 360 hadn't been out for long either though. It seems to me that besides a few standouts (most of which I think made this list) game developers hadn't yet caught up with all the new hardware, which is why in 2006 there is still a lack of great next-gen games. The next-gen games finally start to pick up in 2007, but that will be covered in the next entry. As for 2006, while there were a few really good or great games, for me, one stands out above the rest:





The Elder Scrolls IV: Oblivion

Platform: PC, Xbox 360, PS3
Genre: RPG, First Person Action
Developer: Bethesda Softworks
Publisher: 2K Games, Bethesda
Release Date (NA): March 20, 2006 (Xbox 360, PC)
Rating: M


Oblivion is the fourth game in The Elder Scrolls series, though the plot is not directly related to any of the other games in the series (besides just the world in which the game is based). To the untrained eye this game might appear very similar to The Elder Scrolls III: Morrowind, and while the game engine does look somewhat the same, Bethesda improved on Morrowind's gameplay (one of its weaker points) in almost every way. The level-up system is better, the combat is better (though still not great), the graphics are better, and even smaller things like spells and the stealth/lock-picking system work a lot better. The story, while perhaps not the most interesting you'll play in a video game, is more intriguing and easier to follow, while still allowing the player almost complete freedom in a huge open world sandbox to do what she wants when she wants to.

Overall, I remember Oblivion as a great fantasy game with a unique level-up system and great character customization. The more you do something in the game, the better you get at it. This can be exploited by experience hungry players, but in theory it's actually a really interesting idea. The game runs really smoothly and really lets you get immersed in a huge, beautiful world. And the game's graphics (especially for the time) were absolutely amazing, even on a standard definition TV. As much as my usually philosophy for RPG's is "graphics dont matter that much," the graphics in this game (especially the environments) were so good that I would often just stop and look around for a bit and take it in. And to show what I mean when I say the game takes place in an "open world sandbox": there are no area transitions (besides going in and out of cities); the whole world is one big area you can travel for hours without seeing a load screen.

For me, Oblivion is definitely one of the best games ever (let alone from 2006), but it's not perfect. I liked the story, but most of the characters are largely forgettable. The only two exceptions that come to mind are Picard (the Emperor), who they kill off in prologue, and the Grey Fox, who was actually pretty cool and had a good personal story. Martin was alright too, I guess. Besides them, it's hard to really think of any other characters, and many times the computer characters in an RPG are what make the game so great to me. Also, as stated before, the combat wasn't that great. It was good enough to get the job done and add some action to the game, but it wasn't anything to write home about. Still though, I'll always remember that this was the first "next-gen" game that made me say "Wow!" just from watching someone else play for a few minutes.


Honorable Mentions:

Wii Sports (Wii)- This game came packaged with all Wii systems, so most people have played it or at least seen it be played. While not a game with a huge amount of content, Wii Sports showed what a Wii game could do when in the right developer's hands. The motion controls work very well (besides maybe boxing), and the game is a lot of fun, especially when played with other people. A very innovative title that showed the first signs that Nintendo may have been on to something with the whole "motion control" and "casual gaming" thing.

Dead Rising (Xbox 360)- I am personally not a big fan of this game, but a lot of people love it, so I'll put it on the list. Killing zombies is always fun, and Dead Rising really takes the idea of "the more the merrier" to a new extreme. This game definitely has its problems, but it was innovative in many ways as well.

Okami (PS2, Wii)- Haven't played this game at all, but I've only ever heard good things. It's on my "someday" list.

Gears of War (Xbox 360)- A great shooter with great graphics, good online play, and a really innovative cover system. Also great for co-op play (how I played it). Started a good story too.

The Legend of Zelda: Twilight Princess (Wii)- The first really good game for Wii. Used motion controls well without trying to over-use them. Haven't played all of this game yet, but once again have only ever heard really good things.


And there you have it: 2006. I'll give you a minute to say your goodbyes... okay. 2006 was a little short on games, in my opinion because there were all these new consoles and game developers needed some time to learn how to make good games that take advantage of all the new hardware power. But stay tuned, because as we'll see from all the great games that came out in 2007 - it didn't take them long to learn.

Wednesday, December 16, 2009

The Greatest Games of the Decade: The Year 2005

Near the end of 2005 we saw the launch of the first next-gen console, the Xbox 360, but for most of the year the last-gen consoles (Xbox, Playstation 2, and Gamecube) were still the major players. In 2006 the Wii and PS3 both launched, completing the next-gen trifecta. This leaves 2005 as an interesting sort of transition year, but nonetheless a few great games came out this year. The greatest game of the year is a haunting survival-horror game that combines a tense atmosphere, terrifying enemies, a good story/characters, and great action and gameplay.





Resident Evil 4

Platform: Gamecube (originally); PS2, Wii, and PC (later on)
Genre: Survival-horror, Third Person Shooter
Developer: Capcom
Publisher: Capcom, Nintendo
Release Date (NA): January 11, 2005 (GC)
Rating: M


I still haven't played through the entire game, but I've played through enough to understand why so many people love it and why it's so critically acclaimed. Like I said before, the atmosphere is tense and the game keeps you on your toes. The level design, enemies, and gameplay mechanics are all great (except maybe Leon's inability to shoot and move at the same time, but that usually gets a pass in this game). The story and characters are solid, and along with fighting/running for your life, there are lots of really good puzzles. Almost all of your guns and equipment are upgradable throughout the game with the money you collect. Ammo and health is scarce (at least the levels I've played), but that's the point of the survival-horror genre - you have to be smart with what you have to stay alive. The different weapon types are fun to play around with too (when you have ammo), and there are lots of different guns to suit different playing styles. All in all a great gaming experience. The motion controls on the Wii version work well too, and it's very inexpensive nowadays.


Honorable Mentions:

Jade Empire (Xbox, PC)- Another great Bioware title, unlike Resident Evil 4 I have played through this game a couple of times. This is actually probably my favorite game out of 2005, but because I've already picked so many Bioware RPGs I decided to do something different this year. This game was not only a great RPG, but it was a great action game as well. Unlike Bioware's past games (BG2, NWN, Kotor), in this game you didnt just pick who you wanted your character to attack and sit back and watch them do it. While you could level your guy and collect experience and items just like an RPG, the combat was very much like an action game, somewhat along the lines of a game like Fable. This was a departure from what Bioware had done in the past, but the controls and live fighting actually worked really well. This game had a great story, another amazing plot twist, and great characters, all to go along with the great gameplay. If you've never played/heard of this game, I would highly recommend it. The Xbox disc is compatiable with Xbox 360, so you can buy it used and play it in your 360, or you can download the full game in "Games on Demand" right off Xbox Live.

Madden NFL 06 (Xbox, PS2, GC; NOT Xbox 360)- In my opinion, this is the pinnacle of all Madden games. This was the last Madden game (excluding the 360 version, which sucked) before they made the switch to next-gen Madden, and although the new Madden games finally seem to be getting better each passing year, they can never match the perfection of 06. The graphics on the new ones are obviously better, but I have played countless hours of countless fantasy-draft franchises in Madden 06, across Xbox, PS2, and Gamecube. The only flaw of this game was that they tried to introduce "QB Vision," but that mistake is easily corrected by turning it off in the options menu.

Star Wars: Battlefront II (PC, PS2, Xbox)- A great Star Wars game, this one focused very little on story. This game was great for multiplayer. This was a class based domination-type third person shooter, and what made it really great was the ability to have large scale battles where people could be fighting on foot at the same time as people flying around in vehicles or in space. Add in being able to occasionally play as a jedi or some other Star Wars hero, and you've got a really fun multiplayer game.

God of War (PS2)- Haven't played this game or the series very much, but it's undeniable that it set a new standard for the action genre.

Guitar Hero (PS2)- This game actually had some trouble finding a publisher at first, because the large game companies weren't sure if the whole plastic instrument "music game" thing would catch on with the public. Boy were they wrong. While this game itself isn't really amazing anymore (most of the songs were covers), it was incredibly innovative, and eventually led to all the Guitar Hero sequels and to Rock Band, which took it from just a guitar to a full four (and now even six in Beatles Rock Band) person band.


That's it for 2005. 2006 will be coming sooner or later; hopefully sooner rather than later. And now, because it is so cold in my apartment that I can barely feel my fingers anymore as I type, I bid you adieu.

Thursday, December 3, 2009

The Greatest Games of the Decade: The Year 2004

After only two games making the list in 2003, 2004 definitely starts to pick up with some great games. This is the last year of only last-gen consoles (the Xbox 360 would launch in 2005), and some great games came out of this year, especially for the Xbox and PC. But for my favorite game of the year, I've decided to choose a game that I had always heard of, but hadn't actually played through/beaten until earlier this year. I had only ever heard great things about this game, and I was not disappointed. On the contary, despite everything great I had heard, it still blew me away (despite the fact that it was almost 5 years old) and I fell in love with it and its story and characters.





Half-Life 2

Quick Facts:

Platform: PC, Xbox; Xbox 360/PS3 (via The Orange Box)
Genre: FPS
Developer: Valve
Publisher: Sierra/Valve
Release Date (NA): November 16, 2004 (PC)
Rating: M


Easily my favorite FPS (first-person shooter) I've ever played, this game (and it's two expansion packs) combines so many elements and brings so much to the table that it's leagues above any other shooter I've ever played (with the exception of maybe Bioshock). This is more than just a standard shooter/action game. The variety of enemies are amazing (you've got soldiers, robots, aliens, zombies, helicopters, machines, and more). The weapons are all fantastic, especially the legendary Gravity Gun, which is really so much more than just a weapon. Half-Life 2 is also one of the best puzzle games I've ever played, and that really says something considering it's an FPS, a genre which does not usually have games with creative and challenging puzzles that dont just include things like "kill all the guys in this room." There are also some driving levels (either car or raft) which add variety and challenge to the gameplay, as being in a vehicle presents whole new challenges in these levels. Both the action and the puzzles in these games (expansion packs included) transition and play off each other great, offering smooth and believable (or at least as believable as something sci-fi can be) gameplay. And just when you've gotten used to certain enemy types or solved an environmental puzzle, Valve throws something else at you in the story to keep you interested.

One of the most unusual things about Half-Life 2 is that you are always in the body of Gordon Freeman seeing things only through his eyes. This happens throughout the whole game, with no exception. There are no cutscenes (besides the one at the very beginning, which you are still seeing through Gordon's eyes), no out-of-game narration to explain what's going on. You would think this would make it incredibly hard to tell a story or develop characters, but somehow Valve took this approach and told one of the best stories and developed some of the best characters in any FPS. And the fact they did this through only actual in-game play and no out-of-body experiences (aka cutscenes or narration) is astounding. That being said, the story is great. It takes place years after the events of the original Half-Life (sometime in the near future), in a post-apocalyptic Earth. Valve doesn't just spoon-feed you the whole backstory either, you are left to explore around in-game and find out many of the details for yourself (if you're still confused there are websites which basically lay the whole thing out for you).

I found both the game's story and the overarching backstory of the world engrossing, and, especcially because of Valve's story telling methods, I really felt like I was Gordon Freeman. This is perhaps why Gordon, a character who never actually says anything in the game, is still one of the most loved characters in all of video games. Because people feel like they really are him, and instead of the game assigning a personality to him, players wind up doing it themselves. This is just a theory of mine, but regardless this game is great and deserves to be played by anyone who enjoys FPS and doesn't mind having to think a little bit. Half-Life 2, along with both expansion packs (not to mention Portal and Team Fortress 2) are all contained in the game The Orange Box, which is available for Xbox 360, PS3, and PC, and can be found for a very reasonable price now. Go check it out if you never have.


Honorable Mentions:

World of Warcraft (PC)- Everyone has heard of this game. Even people with no interest in video games. And if you've played any video games, chances are you've tried it at least once. If you're reading this blog, probably more than that. We all know it and have loved it at some point in our lives, no matter for how short a time. WoW- The One Game To Rule Them All. This game has by far made the most money of any game ever once you include not just buying the game and its expansion packs, but also the $15 monthly fee that all 11 million+ users pay every month (just think about that for a minute). This game wasn't the first successful MMO, but since it came out it has been the most successful by far. This game has not only left a huge impact on the gaming world, but in many other aspects of media (like the famous South Park episode) in a way few games ever have.

Halo 2 (Xbox, PC)- A great follow up to the original Halo:CE, this introduced things like dual-wielding, new vehicles, and players being able to use the energy sword. Most importantly, this game introduced people to the wonders of Xbox Live for the first time. This game actually still has a small following of people that play it on Xbox Live. I still have yet to complete the campaign (the only Halo game I haven't), but my junior year of college me and everyone on my hall played this game almost exclusively, whether it was a small group of us playing other people on Xbox Live, or a lot of us all playing system link against each other or other dorms at our college.

Fable (Xbox)- Fable was by no means perfect, nor was it even close to some of things Peter Molyneux (the game's creator) promised leading up to its release (surprise, surprise), but it was a good action/RPG for the Xbox, a system that was light on RPGs. It introduced an interesting world/story, and the leveling-up system was new and allowed for a lot of customization to build the character that you wanted. Truth be told I never finished this game, but I liked what I played.

Doom 3 (PC, Xbox)- Never played this game, but from what I heard it was a good shooter and very, very scary (for the time).


2004 was a good year for video games, and it only gets better as the rest of the decade goes on. Hope you'll join me as I continue to count down The Greatest Games of the Decade. Next up, 2005!

Saturday, November 21, 2009

The Greatest Games of the Decade: The Year 2003

The list for 2003 is a short one for me. In fact, out of all the years of this decade, this one has the fewest games to make the list. I'm sure there were other good games that came from this year, but looking over a few different lists of major releases from this year, there were only two games that caught my eye as ones that I played and thought were great games. The greatest game of this year is one that I only played for about a week (in which time I beat it and played through all of the optional content), but it completely enthralled me while I was playing. I would play all day and into the wee hours of the morning (I was home for break from college and didn't have a job at the time). So even though I only played this game for a week, I put a lot of hours into it. It was a short, but very hot, fling.





Star Wars: Knights of the Old Republic

Quick Facts:

Platform: Xbox, PC
Genre: RPG
Developer: Bioware
Publisher: LucasArts
Release Date (North America): July 15, 2003 (Xbox)
Rating: T


Another great Bioware title (noticing a trend in my favorite games here?) with a great story and cast of characters. I wont give away too much here (though anyone who hasn't played this by now probably isn't going too), but this game has one of the greatest plot twists ever, and I'm not just talking about in video games. I'm talking about any form of media, including movies, TV, books, plays, etc. That's how shocking it is. And of course, a plot twist cant be great unless it has a great plot to twist, so like I said the game has an amazing story. The game takes place a few thousand years before the movies do, during the reign of the fabled "Old Republic" (hence the game's name) and their conflicts with the Sith Lords and other various factions. While fantasy RPGs (Baldur's Gate, NWN) are great, there's something about the world of Star Wars that seems to make things even cooler. That may not be true for everyone, but for someone who fell in love with Star Wars as a little kid from the first time they saw it on VHS (thanks, Mom!), having a game take place in that universe and being able to use things like the Force and lightsabers is even cooler than a game that takes place in some fantasy world (no disrespect to Faerun of course).

The character customization in the game was also great, with lots of different classes and jedi classes to suite your play style however you like it. And, like Baldur's Gate II before it, this game was notorious for your decisions affecting the world around you and even the characters that traveled with you in your party. Of course, being a jedi, you could eventually choose to follow the Light side or the Dark side, and whichever path you picked would greatly effect the outcome of the game. And certain characters in your party liked you better depending on whether you were good or evil. If you were evil enough, you could even permanently kill people in your party to intimidate the others and set an example. Stuff like that is still deeper than a lot of the games that come out today.


Honorable Mention:

Star Wars Jedi Knight: Jedi Academy (PC, Xbox)- The only other game that I truly loved from this year also happens to be a Star Wars game, though a far different one. While Kotor (Knights of the Old Republic) was an RPG, this game was an action game (I believe you could switch between a first person mode and a third person mode). Also unlike Kotor, this game is part of the Jedi Knight series of games (that started with Dark Forces and Dark Forces II: Jedi Knight), and this series takes place a few years after the Return of the Jedi. Jedi Academy was a lot of fun, with lots of cool weapons and force powers, great levels, and a decent story.


So 2003 was short but sweet. That's the way it goes sometimes. Comments are always welcome, and stayed tuned for 2004!

Thursday, November 12, 2009

The Greatest Games of the Decade: The Year 2002

The game of the year for 2002 is a game that is very dear to my heart, being the game that I've probably put the most time into in my whole life, and the only game that I actually made a few "friends" online playing the game that I had never met in real life (think The Guild, even though I never actually met these people and stopped talking to them once I stopped playing the game). It's the most customizable game I've ever played, and had my favorite multiplayer ever, even though it wasn't actually made by the company that made the game.





Neverwinter Nights

Quick Facts:

Platform: PC
Genre: Role-Playing Game (RPG)
Developer: Bioware
Publisher: Infogrames/Atari
Release Date (North America): June 18, 2002 (PC)
Rating: T


All aspects of the game included, Neverwinter Nights is probably the game I've played the most time in my life, especially once you factor in the all the expansion packs that came out for it. The single player game throughout the series is good and definitely worth playing. The characters in the game may not be the most memorable (besides, of course, Deekin), but the story and gameplay are very good. But that's not the only reason I love this game. The multiplayer for this game was amazing.

The game came with a full toolset that let people create their own mods and even whole worlds and then host them online using their own computers as dedicated servers. The toolset that came with the game included most of the things Bioware used to create the actual single player game. For people that actually get into coding and all that stuff, you can really do a lot with the world you want to create, and even for people that dont know how to do all that stuff (like me), it had an easy enough interface that you could learn some tricks and make some areas. And once someone created a mod and put it online as a server, they could log in not only as a player but as an all-controlling Dungeon Master (a D&D term) and play along with or even against the players by spawning monsters, items, and many other things all while staying invisible to the players (if they wanted to). It's really hard to explain the awesomeness and all-encompassingness of this game to someone who's never played it. To people who have played some other Bioware games but not this one, it plays and looks a lot like an earlier version of Knights of the Old Republic or the recently released Dragon Age: Origins. You can still go online in Neverwinter Nights today, more than seven years later, and find online communities that are still playing user-made mods. I started playing online in the same worlds with the same people and became part of a large community back when I used to play this. This is where I put the most of my hours playing this game, logging on to the NWN servers every night and seeing where my online friends were playing. There were some awesome servers and mods online and a lot of cool people to play with, and best of all, it was all free. Looking back, the online component was a lot like World of Warcraft before there was World of Warcraft, but it was free, and players could create their own worlds and stories and control them on the fly as people played them.


Honorable Mentions:

Elder Scrolls III: Morrowind (PC, Xbox)- Not a perfect game by any means, but a very ambitious and good game. The game is in a completely open world, even more so than its successor Oblivion. There are even fewer area transitions, and for its time the world was very well made and detailed. It's not perfect though, as the combat is not very good and there were a lot of glitches/problems with the gameplay. Still, this was a big game for this year, and laid the foundation for Oblivion.

Warcraft III (PC)- An RTS that I still occasionally play, it has great gameplay, great online play, and a great story and characters (something unusual for many RTSs).

Kingdom Hearts (PS2)

Metroid Prime (GC)

Tom Clancy's Splinter Cell (Multi)- I only played this one a little (I'm not a big fan of stealth games), but I've only really ever heard good things about it, and it laid a foundation for several Splinter Cell games to come afterwards.


Thanks for reading, and as always feel free to comment/post. Stay tuned next week for the best games of the year 2003!

Monday, November 2, 2009

The Greatest Games of the Decade: The Year 2001

On to the year 2001! This was a year when the PS2 really was in its prime, as will be noted by all the honorable mentions. But the game of the year comes from Microsoft's new kid on the block (at the time), the Xbox:





Halo: Combat Evolved

Quick Facts:

Platform: Xbox, PC
Genre: First Person Shooter
Developer: Bungie Studios
Publisher: Microsoft Game Studios
Release Date (North America): November 15, 2001 (Xbox)
Rating: M


Halo was the first video game I put a lot of time into on a console since I had owned my Super Nintendo. Also, I was never a big fan of shooters until I played this game. Now, they're arguably my favorite type of game. This game (and the following sequels) and the experiences I had playing it are a big part of that. Everything about this game was great. The gameplay, the graphics, the campaign, the soundtrack, and especially the multiplayer. This was pre-Xbox Live, so there was only split-screen and system link, but that was more than enough. I played this game non-stop my first semester of college. All the guys on the hall did. It was how we bonded. And the only reason we stopped playing it was because Halo 2 came out eventually. This game not only succeeded by itself, but also laid the foundation for one of the most successful (both critically and monetarily) game franchises of all time. And (though some people do not agree with this) many people feel that Halo: CE single-handily saved Microsoft's new Xbox from dying out right after it started due to the fact that the video market had been dominated by Nintendo and Sony (especially the PS2) for so long. I feel that even though the Xbox might not have died out right away without Halo, it's hard to picture the Xbox 360 being where it is now on the sales charts if no Halo games had ever been made. And it all started with Halo: CE.


Honorable Mentions:

As I'm obviously more partial towards Halo, and I never owned a PS2 up until about a year ago, many of the honorable mentions for 2001 are games I've never played, or played very little. But going through the list of big games that came out in 2001, it's easy to see that the PS2 was still the dominant console by far. The following games are games who have done so well and been so praised that even someone who hasn't extensively played them knows about their quality and the impact they've had on gaming over the years. So without futher ado, the Honorable Mentions:

Ico (PS2)

Metal Gear Solid 2: Sons of Liberty (PS2)

Final Fantasy X (PS2)- I have played this game a fair amount, and though I wouldn't say it's one of my favorites (I'm not a big fan of JRPGs in general), I can understand why people love it. I'm not even close to finishing it, but the world and story are captivating so far, and I know that for the time the graphics and full voice work were unprecedented.

Devil May Cry (PS2)

Silent Hill 2 (PS2)- Apparently one of the scariest games ever (if not the scariest). I will have to play it someday to see if that is true.


That does it for 2001. Feel free to comment and/or list any of the games you remember loving from this year, and be sure to check back soon for the year 2002!

Tuesday, October 20, 2009

The Greatest Games of the Decade: The Year 2000

We start our countdown with the first year of this decade: 2000. Unfortunately, because this was so long ago (I was only 13 at the time) I dont have a great memory of which games came out this year. But upon thinking back (and checking older websites) there are a few games that stand out from this year. But first, let me award my Game of the Year for 2000:




Baldur's Gate II: Shadows of Amn

Platform: PC
Genre: RPG
Developer: Bioware
Publisher: Black Isle Studios, Interplay

This game is actually my favorite game of all time, so it's not very surprising that it is also my favorite game that came out of the year 2000. The game is hard to explain to someone who's never played/heard of it (which is most of my friends), but it is the most expansive single player game I have ever played. It is also the best single player experience I have ever had. The way your decisions affect other characters and the world around you are way ahead of their time. Much newer games like Mass Effect and Fallout 3 (both of which I also love) are still introducing that to players (and BG2 was 9 years ago). The story is great, all the dialogue is excellent, and the characters that travel around with you (if you dont screw up your relationship with them) are hands down the best in any game I've ever played. They just have so much personality. The game world, while not technically an "open-world", is huge, well crafted, and a lot of fun to explore. There's so many things to do in this game in just one play-through, let alone the many play-throughs that it deserves. The graphics were good for its time, but you can imagine that 9 years later it's not that much to look at, but that was never the point of this game. If you like RPGs and are ever looking for something great to play on your computer, check this game out. Also, its expansion pack, The Throne of Bhaal, is an excellent addition and wraps the story up nicely. I think you can get both the game and the expansion for pretty cheap on Amazon now.


Honorable Mentions:

The Sims (PC)- This game was a lot of fun and started a whole chain of games that are still popular on the PC (The Sims 3 came out pretty recently and was met with great sales and good reviews). This game broke the chain of controlling a whole city and focused in on just one person or a few people, with lots of customization for both them and where they live.

Perfect Dark (N64)- While this game owes a lot to Goldeneye (N64) for its base, this game took everything Goldeneye did great and ran with it. The 4 player split-screen was great for its time, and this game featured both co-operative play and counter-operative play (something most games still dont offer). The weapons were crazy, the levels were good, and so was the story. Also, you could add bots to play against in this game, a nice feature which many games still lack. I put many hours into the killing of bots in deathmatch with my friends, and I didn't even own an N64. (Turtle sim was my favorite to kill.)


So that's all I have for the year 2000. If there are any glaring omissions (I'm sure there are many), or if you agree/disagree with my list, please feel free to comment. Like I said, it's hard for me to remember that far back, and I didn't play as many games then as I do now. Hope you enjoyed the first installment of the Greatest Games of the Decade, check back next week for the next installment: the year 2001!

Sunday, October 18, 2009

The Greatest Games of the Decade

SInce the end of this decade is quickly approaching, I have decided that between now and December I am going to count down my personal "Greatest Games of the Decade". I'll start with the year 2000, and from there go every year from 2000-2009. I will give out my award for that year's greatest game (in my opinion of course), and I'll also give some runner-ups/honorable mentions. For some years, I might even post my "Most Disappointing Game of the Year". Here are a few disclaimers:

-All of this is my opinion and thus subjective. You will obviously not agree with me for many of these, and that is fine. I welcome comments and feedback on my blog. Dont agree with my game of the year? Let me know. Did I leave some great games from that year out? Let me know! Feel free to list your game of the year for that year too.

- Along with what I just said, because I have not played every game ever created in the last 10 years, there are some great games which will undoubtedly get left off my list. If I have not played a game extensively, I do not feel adequate to rate it, and thus it will not appear on this list, so please keep that in mind. There are some great games I haven't played that I still know are great/influential games, so some of those may get honorable mentions, but if I have not extensively played a game I honestly cannot say it was my favorite game of the year. Please keep this in mind.

Anyway, hopefully this will be fun and insightful, and please feel free to post comments once the list gets started. Thanks!

COMING SOON: the year 2000!