Thursday, December 3, 2009

The Greatest Games of the Decade: The Year 2004

After only two games making the list in 2003, 2004 definitely starts to pick up with some great games. This is the last year of only last-gen consoles (the Xbox 360 would launch in 2005), and some great games came out of this year, especially for the Xbox and PC. But for my favorite game of the year, I've decided to choose a game that I had always heard of, but hadn't actually played through/beaten until earlier this year. I had only ever heard great things about this game, and I was not disappointed. On the contary, despite everything great I had heard, it still blew me away (despite the fact that it was almost 5 years old) and I fell in love with it and its story and characters.





Half-Life 2

Quick Facts:

Platform: PC, Xbox; Xbox 360/PS3 (via The Orange Box)
Genre: FPS
Developer: Valve
Publisher: Sierra/Valve
Release Date (NA): November 16, 2004 (PC)
Rating: M


Easily my favorite FPS (first-person shooter) I've ever played, this game (and it's two expansion packs) combines so many elements and brings so much to the table that it's leagues above any other shooter I've ever played (with the exception of maybe Bioshock). This is more than just a standard shooter/action game. The variety of enemies are amazing (you've got soldiers, robots, aliens, zombies, helicopters, machines, and more). The weapons are all fantastic, especially the legendary Gravity Gun, which is really so much more than just a weapon. Half-Life 2 is also one of the best puzzle games I've ever played, and that really says something considering it's an FPS, a genre which does not usually have games with creative and challenging puzzles that dont just include things like "kill all the guys in this room." There are also some driving levels (either car or raft) which add variety and challenge to the gameplay, as being in a vehicle presents whole new challenges in these levels. Both the action and the puzzles in these games (expansion packs included) transition and play off each other great, offering smooth and believable (or at least as believable as something sci-fi can be) gameplay. And just when you've gotten used to certain enemy types or solved an environmental puzzle, Valve throws something else at you in the story to keep you interested.

One of the most unusual things about Half-Life 2 is that you are always in the body of Gordon Freeman seeing things only through his eyes. This happens throughout the whole game, with no exception. There are no cutscenes (besides the one at the very beginning, which you are still seeing through Gordon's eyes), no out-of-game narration to explain what's going on. You would think this would make it incredibly hard to tell a story or develop characters, but somehow Valve took this approach and told one of the best stories and developed some of the best characters in any FPS. And the fact they did this through only actual in-game play and no out-of-body experiences (aka cutscenes or narration) is astounding. That being said, the story is great. It takes place years after the events of the original Half-Life (sometime in the near future), in a post-apocalyptic Earth. Valve doesn't just spoon-feed you the whole backstory either, you are left to explore around in-game and find out many of the details for yourself (if you're still confused there are websites which basically lay the whole thing out for you).

I found both the game's story and the overarching backstory of the world engrossing, and, especcially because of Valve's story telling methods, I really felt like I was Gordon Freeman. This is perhaps why Gordon, a character who never actually says anything in the game, is still one of the most loved characters in all of video games. Because people feel like they really are him, and instead of the game assigning a personality to him, players wind up doing it themselves. This is just a theory of mine, but regardless this game is great and deserves to be played by anyone who enjoys FPS and doesn't mind having to think a little bit. Half-Life 2, along with both expansion packs (not to mention Portal and Team Fortress 2) are all contained in the game The Orange Box, which is available for Xbox 360, PS3, and PC, and can be found for a very reasonable price now. Go check it out if you never have.


Honorable Mentions:

World of Warcraft (PC)- Everyone has heard of this game. Even people with no interest in video games. And if you've played any video games, chances are you've tried it at least once. If you're reading this blog, probably more than that. We all know it and have loved it at some point in our lives, no matter for how short a time. WoW- The One Game To Rule Them All. This game has by far made the most money of any game ever once you include not just buying the game and its expansion packs, but also the $15 monthly fee that all 11 million+ users pay every month (just think about that for a minute). This game wasn't the first successful MMO, but since it came out it has been the most successful by far. This game has not only left a huge impact on the gaming world, but in many other aspects of media (like the famous South Park episode) in a way few games ever have.

Halo 2 (Xbox, PC)- A great follow up to the original Halo:CE, this introduced things like dual-wielding, new vehicles, and players being able to use the energy sword. Most importantly, this game introduced people to the wonders of Xbox Live for the first time. This game actually still has a small following of people that play it on Xbox Live. I still have yet to complete the campaign (the only Halo game I haven't), but my junior year of college me and everyone on my hall played this game almost exclusively, whether it was a small group of us playing other people on Xbox Live, or a lot of us all playing system link against each other or other dorms at our college.

Fable (Xbox)- Fable was by no means perfect, nor was it even close to some of things Peter Molyneux (the game's creator) promised leading up to its release (surprise, surprise), but it was a good action/RPG for the Xbox, a system that was light on RPGs. It introduced an interesting world/story, and the leveling-up system was new and allowed for a lot of customization to build the character that you wanted. Truth be told I never finished this game, but I liked what I played.

Doom 3 (PC, Xbox)- Never played this game, but from what I heard it was a good shooter and very, very scary (for the time).


2004 was a good year for video games, and it only gets better as the rest of the decade goes on. Hope you'll join me as I continue to count down The Greatest Games of the Decade. Next up, 2005!

1 comment:

Unknown said...

I guess you like figuring out how to move a barrel over a crate to open a door instead of epically destroying the covenant with a more easily controllable weapons. Pfff, fair enough.