Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, February 25, 2010

The Greatest Games of the Decade: The Year 2009

Finally! Here is the last entry in my Greatest Games of the Decade series (though some people do it differently, for the purpose of this I counted the decade as 2000-2009). It's been a fun ride (at least for me) looking back at some of my favorite games of the last ten years, and I hope you enjoyed it too and maybe even got something out of it.

2009 ended only two months ago, so many of the games from that year are ones I still play or even still have yet to play. My favorite game from 2009 is a game that I put a lot of time into, and have even started new playthroughs with different characters after I beat it.





Dragon Age: Origins

Platform: PC, Xbox 360, PS3
Genre: RPG
Developer: Bioware
Publisher: Electronic Arts
Release Date (NA): November 3, 2009
Rating: M


Another amazing RPG by Bioware (almost all of whose games made my lists), this is a long but incredibly worthwhile journey in a fantasy, Lord of the Rings-esque setting. Like Bioware's other games, the story and characters are all great, and the world they created for the game is very good as well. I dont want to post any spoilers here (especially because this game hasn't even been out that long), but let's just say that the way you interact with other characters (especially the ones in your group) and how your actions affect what they do is incredible. Bioware has said that this game is a "spiritual successor" to the Baldur's Gate series (Baldur's Gate II being my favorite game of all time), and they are correct in saying that. Playing this game took me back to when I was playing Baldur's Gate II and I remembered what it was like to control a character whose actions really matter and affect the other people and world around him (Mass Effect 2 does an even better job of this, but that game will have to wait for the Greatest Games of 2010).

As for the other aspects of the game, the graphics are good, though many of the facial models aren't anything special (especially on the console versions). I really enjoyed the soundtrack, and the dialog and voice acting is all top notch. The combat is more turn-based and slow paced (like the Baldur's Gate, Neverwinter Nights, and KotoR series), which I dont mind, but some people who aren't used to it may not like it. They do a good job of adding in lots of special moves you can perform during battle to give it more of an action-game type of feel. Character creation is great, and each race and class has their own "origin story," which means they start the game in a completely different area of the world with a different story of what's happening around them. This adds a lot of replayability to the game and actually made me want to make every different type of character just so I could play through their origin story. As always, leveling your guy is fun, and each class (Mage, Warrior, and Thief) has 4 different speciality classes you unlock once you reach a certain level, which adds a lot of customization to what kind of character you want to play.

There has also already been a good amount of DLC for this game, and an expansion pack is on the way next month. I would definitely recommend this game to any RPG fan who has enjoyed any of Bioware's previous titles. The PC version is slightly superior to the console version (mostly in that you can control the camera angle of the game), so if you have a computer that can run it you I suggest you get it for that. If not though, the console versions are still excellent (I have the game for my 360, and I still loved it).


Honorable Mentions:

Madworld (Wii)- One of the most mature games I've played, and it's on the Wii! What are the odds? Anyway, this is a third-person brawler that is a lot of fun. It also uses the motion controls very well, which is rare for games on the Wii. The graphics and art style are also very unique and cool too. This game did well critically but unfortunately sold very poorly.

Red Faction: Guerrilla (360, PS3, PC)- A good third-person action/sandbox style game, but what really made this game special was the physics engine it ran on. You could destroy pretty much anything in the game. Seriously. Buildings could be taken down piece by piece, floor by floor, however you wanted. Not just some buildings. Any building. This really makes the game a blast to play; even if you're not doing missions it's fun to just run around blowing stuff up.

Wii Sports Resort (Wii)- Basically Wii Sports 2 (but with a lot more games), this game comes with a lot of fun mini-games that take advantage of the Wii's motion controls. This game was also the first to use Wii-Motion Plus, which is an attachment that adds additional sensors to the remote that lets it pick up your movements much better. If you enjoyed Wii Sports, you'll like this game too.

Batman: Arkham Asylum (360, PS3, PC)- Not only the best Batman game I've ever played, but also the best superhero game. If you want to know more about why I liked this game, check out my review here.

The Beatles: Rock Band (360, PS3, Wii)- I will admit my bias right away: the Beatles are my favorite band of all-time, and have been since I was a kid. So I obviously loved all the songs in the game. What makes this game so great though is not just the music, but the way they really captured the spirit of the Beatles in a game. The art direction and graphics are great. Often times I've done poorly playing because I stopped looking at what color notes to play in order to watch the "dreamscapes" (background images) that go on while the song is playing. Also, the addition of three part harmonies for singing really added an extra element to the game that allows more people to play (especially at parties). If your friends can sing well, it actually works very well too. I hope to see Rock Band 3 and any following Rock Band games add that in too.

Uncharted 2: Among Thieves (PS3)- So much has been said about this game that there's really nothing left for me to say here. It won almost every Game of the Year award for 2009. Everything about it is great. If you have a PS3 and haven't at least checked this game out yet, then you dont deserve to have said PS3 (I'm looking at you, David Slaght).

Demon's Souls (PS3)- Another great PS3 exclusive, you really have to play this game to understand what makes it so great. It's a third-person action game in a very dark fantasy setting that is incredibly challenging but still a lot of fun. There are some really cool multiplayer elements that make this game stand out as well. If you have a PS3 and are looking for a challenge, definitely check this game out.

Borderlands (360, PS3, PC)- A great mix of first-person shooter and RPG. The people who design the game refer to it as a RPS (role-playing shooter), which is a pretty accurate description. The shooting/combat feels great (it's very similar to Call of Duty), and the role-playing elements are fun and helpful while not being overly complicated. The art direction and graphics are really cool and unique too. This game is really meant to play co-op with friends, but even by yourself it's still fun to play.

Call of Duty: Modern Warfare 2 (360, PS3, PC)- Another game that there is nothing left to say about. If somehow you haven't heard much about this game (which is doubtful), you can check out my review here.


Biggest Disappointment:

The Conduit (Wii)- For most of my other "Biggest Disappointment" sections, I usually start off by saying that this game wasn't terrible, it just didn't live up to my expectations. That is not the case here. The Conduit is a pretty terrible game. In retrospect I'm not sure why my expectations were so high, as most games on the Wii not made by Nintendo usually suck. But still, The Conduit holds a special place in my heart as a game that failed me miserably. Live and learn, I guess. Also, if you want more detail on why The Conduit sucks so bad, check out my review here.


Well, that's all of them. The last ten years of my gaming experience in a nutshell. From looking at the lists, it seems to me that as time goes on developers start to more clearly see what makes a good game and what doesn't, which is why we see more and more good games every year, and less really terrible ones. To anyone reading this- I hope you enjoyed these posts and maybe even took something from them. As always, feel free to comment and post your own opinions. Now that I'm done this series, I'm not sure what I'm going to do next, if anything. I'll probably still do reviews and the like once in a while, but if you have any ideas for anything else you'd like to see feel free to let me know. Thanks!

Wednesday, February 10, 2010

The Greatest Games of the Decade: The Year 2008

So, it's been a while since I posted my 2007 entry. A long while. It's a new year now, but I intend to finish the Greatest Games of the Decade nonetheless. For anyone who reads this, my apologizes for the delay. In 2007 we had a lot of good games, and 2008, while perhaps not as packed with great games as 2007 (which is regarded as the best year for video games ever by many people in the gaming industry) there are still several really good games that came out in 2008. The winner for best game though is a game that I (along with many, many other people) put a lot of time into:





Fallout 3

Platform: PC, Xbox 360, PS3
Genre: RPG/First Person Action
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Date (NA): October 28, 2008
Rating: M


As of right now, Fallout 3 is the best open world game I've ever played, and one of my all-time favorites. The graphics and and the art direction are amazing, as is the sound and soundtrack. The world in which the game takes place (a post-nuclear-war Washington D.C.) is incredibly well crafted and filled with adventure for those brave enough to go exploring. At its base the game engine is the same as Oblivion's, but it has been improved upon immensily. There are tons of different kinds of weapons, from everything to guns, rocket launchers, grenades, melee weapons, and even devices that shoot nuclear bombs. For the most part, they all work well too. The VATS combat system is a welcome addition because even though the real-time combat is improved over Oblivion's, it's still not as good as a top-tier FPS. VATS lets the game take on a more RPG feel in combat while still keeping the cool weapons and tactical elements of the first-person gameplay.

Like I said before, the world is incredibly well-crafted. It is a large open world, and yet almost everywhere you go you find something interesting, whether it's a location, enemies, other people, items, or pieces that add into the story. The characters, while not the best or most memorable, keep the story moving and are certainly an improvement over Oblivion. The voice acting is very good, as Liam Neeson does a good job as your father and Three-Dog is a funny and somewhat helpful guide to the Wasteland. The game's main story is solid, if not amazing. But that's only part of the allure of Fallout 3; you can do the main story how and when you want, but there's just so much else to go see and explore in the world, including many, many side quests. And like I said before, even just running around exploring can keep you busy and throughly entertained for endless hours in this game.

Also, with the benefit of hindsight, on the whole the DLC that came out for this game afterwards is very good. When I talk about a "greatest game of the year", that includes any expansions that eventually came out for it, so I factor all five DLC packs into this. The two that stand out as superb are "Broken Steel" and "Point Lookout". "Broken Steel" allows you to keep playing after the end of the main story (which you couldn't do originally, the game actually ended), and also raises the level cap from 20 to 30. It also somewhat finishes up the main plot-line. "Point Lookout" takes you to a beach in Maryland, and is structured like a small open world itself with various quests. The other three, "Operation Anchorage", "The Pitt", and "Mothership Zeta" are largely combat-focused, but are still worth playing and will give some extra loot and experience to your guy.

That all being said, if you still haven't purchased this game but want to eventually, I would definitely recommend getting the GOTY (Game of the Year) edition. It has the game and all 5 DLC packs all on one disc. The main game itself is a lot cheaper now, but by the time you wind up purchasing all the DLC (which you're going to want to do), you'll have spent more money than if you had just bought the GOTY to begin with.


Honorable Mentions:

Tom Clancy's Rainbow SIx: Vegas 2 (360, PS3, PC)- A well made tactical FPS that has you hunting down terrorists in Las Vegas. The level-up system works a lot like CoD 4, but you gain experience for your guy throughout every mode, which I really liked. Terrorist hunt is also a lot of fun.

Call of Duty: World at War (360, PS3, PC)- Nazi Zombies!!! Would be a decent game without that mode, but the introduction of that really gave it an edge in my book. If you want to know more about my feelings on this game, you can check out my reveiw here.

Dead Space (360, PS3, PC)- A terrifying third-person shooter that also has solid and very fun gameplay mechanics.

Braid (360, PS3, PC)- A very fun and challenging puzzle game. It's not a full game, hence why it's only available through download and doesn't cost much. Definitely worth taking the time to play though.

World of Goo (Wii, PC)- Another puzzle/arcade game (like Braid) that is challenging but very fun.

Little Big Planet (PS3)- A very original game in a genre (platformer) where up until this point there wasn't much originality for a while. Sackboy has got to be the cutest video game character ever (and I dont use that term very often), and while the basic gameplay is a lot of fun, it's the online creation tools and level sharing that have given this game a life-span and following that's still going strong.

Mirror Edge (360, PS3, PC)- This game has its fair share of issue, but having played it for a while I'll give it the benefit of the doubt just based on originality. Jumping and being able to do parkour all over a city is a lot of fun, and the controls for that are pretty good (especially considering it's from a first-person point of view). The combat isn't great, but that's not the point of this game. Hopefully the sequel (if it ever gets made) will take all the new things this game tried and really perfect them.

Left 4 Dead (360, PC)- An amazing zombie shooter with great (maybe the best) co-op play. Lots of fun and great to play with friends. The fact that you can play as the zombies (and it works really well) is icing on the cake.

Mario Kart Wii (Wii)- An awesome mix of classic and new Mario Kart action. As much as I still love the original Super Nintendo Mario Kart and the N64 one, I have to say that this is the best. There are lots of different characters and karts/motorcycles to choose from, the levels are all designed great (with some of the best levels from past Mario Karts thrown in too), and the controls and action are tight as ever. Also, they added a few new elements like drafting and the drift-boost that make it a little more strategic. Throw in good online multiplayer (which is rare on the Wii), and you've got a really fun game.

(Special thanks to Mike Pouch for his help with some of the games on this list.)


Biggest Disappointment:

Fable II (360)- In a year with a lot of new IP and a few big releases, this is the only one I had high hopes for that really disappointed me. Like I said in last year's post with Halo 3, this isn't a terrible game. I guess it's mediocre. But I was expecting so much more, especially with all the stuff Peter Molyneux was saying before launch (you think I would've learned my lesson from the first Fable). I enjoyed the first game; I knew it wasn't perfect but at the time (especially on Xbox) it was one of the better RPGs around. The second one really didn't improve much for me. The combat was bland, the level-up system was okay but nothing special, the realty/economy system was a joke, character customization was pretty weak, and it turned out having a dog wasn't all it was cracked up to be pre-release. I completely lost interest in the story less than halfway in, and dont even get me started on the ending. Suffice to say, as far as I'm concerned this is one of the worst (if not the worst) ending to a video game I've ever seen (the only other one I can think of that would be up there is Halo 3). Not only does it not tell a good story, the characters are all largely forgettable. And the DLC that came out afterward was all a waste of time and money too. And let's not forget the awesome "co-op" mode and what a joke/lie that turned out to be.


So that's the list for 2008. For some reason I feel like I'm forgetting some games in my "Honorable Mentions" list, so I reserve the right to add to this list if I think of something else. That being said, please feel free to comment and let me know if you think I forgot a game, you might be right!

Sunday, December 27, 2009

The Greatest Games of the Decade: The Year 2007

Hope everyone had a great Christmas! Anyway, onto the year of 2007, a year that had the first batch of really good next-gen games. By now there were great games coming out for all three next-gen systems, though in my opinion the Xbox 360's head start in the market led to it still having the upper hand at this point. As we will see, the year had many great games, but for me one game especcially stands out:





Bioshock

Platform: PC, Xbox 360, PS3
Genre: FPS
Developer: 2K Boston/2K Australia
Publisher: 2K Games
Release Date (NA): August 24, 2007 (PC, Xbox 360)
Rating: M


There are so many great things about Bioshock, it's hard to pinpoint one that makes the game so great. But for me, it was the world of Rapture (the technologically-advanced secret underwater city in which the game takes place) and the general ambiance/mood of the game. The plot and backstory of the game are great too, and the world itself is really awesome. Bioshock is a scary game, but not a "stuff jumps out at you and screams" scary (although that does happen sometimes), but more of creepy and unsettling scary that has to do with some of the enemies you face, and just the world around you and what you learn about it over the course of the game.

That being said, besides just an awesome plot and world, the game mechanics work well too. The action is great, and the plasmids (basically super-powers) you get in the game are always a lot of fun. There are a good variety of weapons that can be upgraded too, and you can also equip your character with different perks throughout the game that can really help you out if you pick the right ones for your playing style. And who can forget fighting Big Daddys? You know when the battle is going to start every time (you have to attack first to get them to fight you), but even with that in mind these battles were always terrifying just because of the sheer power of the Big Daddys. The hacking mini-game was also a nice change of pace. I've mentioned several times that Bioshock has a great story, and the main plot twist is also one of the best ever. And on top of all that, the whole intro/opening sequence (from the plane crash to the descending into Rapture and watching Andrew Ryan's movie) is the best I've ever seen in a game. This is a truely great game that any fan of shooters or just dark games in general should give a try if they haven't already.


Honorable Mentions:

The Orange Box/Portal/Team Fortress 2 (PC, 360, PS3)- The Orange Box is really a compilation of five games: Half-Life 2 and its two expansion packs (this counts for three of the five), Team Fortress 2, and Portal. I wont go into too much depth with these games, but Portal and TF2 could easily be put on this list by themselves, let alone bundled together and with Half-Life 2. So whether you play these games by themselves or if you have the whole Orange Box it doesn't matter, these games all make the list. If you haven't checked these out, you should: The Orange Box is probably one of the best deals in gaming history. And if you can, I would actually recommend getting it for PC rather than a console.

Super Mario Galaxy (Wii)- Another great entry into the 3D platforming Mario series. After Super Mario Sunshine was a letdown for some people, Galaxy came back with a bang and is still one of the best games on the Wii, especially for more serious gamers.

Mass Effect (360, PC)- It was a tough call for me between this and Bioshock for game of the year, and this game could have just as easily been at the top. Another Bioware RPG with a great story, characters, and customization. My one gripe about this game was the combat (which I wasn't a big fan of), but it looks like Bioware has really made improvements in that area for Mass Effect 2.

Call of Duty 4: Modern Warfare (PC, 360, PS3)- A great shooter that really raised the bar for war-based FPSs. The story was really good, the game mechanics amazing, and the online play legendary. Only in the last month have people finally started to move away from playing this online, and that's obviously because of Modern Warfare 2's release (which is the sequel to this game). Even with MW2, this game still ranks in the top five played online on Xbox Live, and considering how many people bought MW2, that really says something about CoD4 and the community it built.

Rock Band (all systems)- While Guitar Hero innovated the music game genre and really brought it to the public's attention, Rock Band took it to a whole new level by introducing the full band experience (guitar, bass, drums, and vocals). The game worked great, was perfect for playing with friends, and had a bunch of great songs (not to mention all the ones that have come out as DLC since). My friends in college and I played this game countless hours my senior year, and even now when we get together for parties and whatnot, we always inevitably break out Rock Band and have a great time playing it.

Peggle (pretty much all systems but Wii)- A very addictive game that is easy to learn but difficult to master. If you haven't ever tried this game I recommend you do, it's a fun, simple game that you can just pick up and play, whether it's for a few minutes or a few hours. Chances are this game is available on your cell phone, and it's great when you're bored somewhere and/or just need to kill time.


Biggest Disappointment:

Since this is the first time I'm doing a "Biggest Disappointment" of the year, I think I should say a few words about what that actually means first. "Biggest Disappointment" DOES NOT mean the same thing as "Worst Game of the Year" would. The most disappointing game is not necessarily the worst game, or even a bad game. It can even be a decent game. The important thing to note is that, as per the title, the game was the most disappointing to me personally, and for something to be disappointing I have to have at least fairly high expectations that it would be good. There are many terrible, terrible video games that come out each year, but most people interested in video games can usually tell if a game is going to be bad, and thus when it is they are not disappointed because they weren't expecting anything different. So this category is for games that I had high expectations for, but for whatever reason came nowhere close to meeting those expectations. So without further ado, the most disappointing game of 2007 was...

Halo 3 (360)- As stated above, Halo 3 isn't a bad game. Like the games in the series that came before it, the multiplayer can actually be a lot of fun, whether you're playing with friends or just matchmaking. What really killed this game for me was the story and the single player campaign. I'm not the smartest man in the world, but I'm usually pretty good at understanding and following a story, even if I dont particularly like it. After beating Halo 3, I had to go read the Wikipedia site to try and understand what the hell I had just witnessed, and even then it still doesn't quite make sense to me. I guess it could just be me, but something tells me it's more the fact that the story was too confusing and downright terrible. What a sad, sad end to everyone's favorite spartan's story (and not sad like tear-jerking, but sad as in they did his character a real disservice with that steaming pile of crap of a story). Many of the levels were also a boring grind of fighting more and more flood and me saying to myself "when the hell is this going to be over???" Overall, I was very disappointed by the campaign mode, and I know many of my friends (who are bigger Halo fans than I'll ever be) were as well. For all Bungie has done right, this was one thing they definitely did terribly wrong.


And that, my friends, is all she wrote for 2007. Overall, a very good year for video games. Check back sometime soon for 2008!

Tuesday, December 22, 2009

The Greatest Games of the Decade: The Year 2006

2006 was the first fully "next-gen" year, with the Wii and the PS3 both finally launching. The Xbox 360 hadn't been out for long either though. It seems to me that besides a few standouts (most of which I think made this list) game developers hadn't yet caught up with all the new hardware, which is why in 2006 there is still a lack of great next-gen games. The next-gen games finally start to pick up in 2007, but that will be covered in the next entry. As for 2006, while there were a few really good or great games, for me, one stands out above the rest:





The Elder Scrolls IV: Oblivion

Platform: PC, Xbox 360, PS3
Genre: RPG, First Person Action
Developer: Bethesda Softworks
Publisher: 2K Games, Bethesda
Release Date (NA): March 20, 2006 (Xbox 360, PC)
Rating: M


Oblivion is the fourth game in The Elder Scrolls series, though the plot is not directly related to any of the other games in the series (besides just the world in which the game is based). To the untrained eye this game might appear very similar to The Elder Scrolls III: Morrowind, and while the game engine does look somewhat the same, Bethesda improved on Morrowind's gameplay (one of its weaker points) in almost every way. The level-up system is better, the combat is better (though still not great), the graphics are better, and even smaller things like spells and the stealth/lock-picking system work a lot better. The story, while perhaps not the most interesting you'll play in a video game, is more intriguing and easier to follow, while still allowing the player almost complete freedom in a huge open world sandbox to do what she wants when she wants to.

Overall, I remember Oblivion as a great fantasy game with a unique level-up system and great character customization. The more you do something in the game, the better you get at it. This can be exploited by experience hungry players, but in theory it's actually a really interesting idea. The game runs really smoothly and really lets you get immersed in a huge, beautiful world. And the game's graphics (especially for the time) were absolutely amazing, even on a standard definition TV. As much as my usually philosophy for RPG's is "graphics dont matter that much," the graphics in this game (especially the environments) were so good that I would often just stop and look around for a bit and take it in. And to show what I mean when I say the game takes place in an "open world sandbox": there are no area transitions (besides going in and out of cities); the whole world is one big area you can travel for hours without seeing a load screen.

For me, Oblivion is definitely one of the best games ever (let alone from 2006), but it's not perfect. I liked the story, but most of the characters are largely forgettable. The only two exceptions that come to mind are Picard (the Emperor), who they kill off in prologue, and the Grey Fox, who was actually pretty cool and had a good personal story. Martin was alright too, I guess. Besides them, it's hard to really think of any other characters, and many times the computer characters in an RPG are what make the game so great to me. Also, as stated before, the combat wasn't that great. It was good enough to get the job done and add some action to the game, but it wasn't anything to write home about. Still though, I'll always remember that this was the first "next-gen" game that made me say "Wow!" just from watching someone else play for a few minutes.


Honorable Mentions:

Wii Sports (Wii)- This game came packaged with all Wii systems, so most people have played it or at least seen it be played. While not a game with a huge amount of content, Wii Sports showed what a Wii game could do when in the right developer's hands. The motion controls work very well (besides maybe boxing), and the game is a lot of fun, especially when played with other people. A very innovative title that showed the first signs that Nintendo may have been on to something with the whole "motion control" and "casual gaming" thing.

Dead Rising (Xbox 360)- I am personally not a big fan of this game, but a lot of people love it, so I'll put it on the list. Killing zombies is always fun, and Dead Rising really takes the idea of "the more the merrier" to a new extreme. This game definitely has its problems, but it was innovative in many ways as well.

Okami (PS2, Wii)- Haven't played this game at all, but I've only ever heard good things. It's on my "someday" list.

Gears of War (Xbox 360)- A great shooter with great graphics, good online play, and a really innovative cover system. Also great for co-op play (how I played it). Started a good story too.

The Legend of Zelda: Twilight Princess (Wii)- The first really good game for Wii. Used motion controls well without trying to over-use them. Haven't played all of this game yet, but once again have only ever heard really good things.


And there you have it: 2006. I'll give you a minute to say your goodbyes... okay. 2006 was a little short on games, in my opinion because there were all these new consoles and game developers needed some time to learn how to make good games that take advantage of all the new hardware power. But stay tuned, because as we'll see from all the great games that came out in 2007 - it didn't take them long to learn.

Saturday, November 14, 2009

Review: Call of Duty: Modern Warfare 2 (Xbox 360)

"Believe the hype."




We all know about this game. I dont need to say much about it here, because chances are anything I could say here you've already heard. This game is the sequel to the immensely popular and successful Call of Duty 4: Modern Warfare, and the amount of hype and coverage it's received since it was announced is the most I've ever seen for a video game. In the first day of being released, this game sold over 4.7 million copies in North America and the UK alone (breaking GTA IV's previous record in the process). And the best part is that the game actually lives up to the immense amount of hype that was being given to it, a relative rarity for games that receive this much coverage and have such high expectations.

Quick Facts:

Platform: PC, PS3, Xbox 360
Genre: First Person Shooter (FPS)
Developer: Infinity Ward
Publisher: Activision
Release Date: November 10, 2009
Rating: M


Everything about this game is great. It picks up where the first game left off and improves upon it where it needed improvement (which is very few areas). The gameplay, grapichs, and all other techincal aspects are perfect (as to be expected from a Call of Duty game), but what really sets this game apart is (like the first game) the amazing story and characters. Many FPSs, especially "wartime" FPSs sacrifice real story and assume that delievering fun gameplay will be enough to sell the game (*cough cough* World at War). This is actually somewhat true, becuase if a game (especcially an FPS) is awesome enough most players (myself included) are willing to push a lackluster story (*cough cough* Halo 3) aside and enjoy the game just for the gameplay. But this is where few FPSs, like Modern Warfare 2, get set aside as the best of the best, because they give us the fun gameplay and a great story and characters which we are bound to remember. I believe that this combination of two elements is true for all modern games, not just FPSs. In my experience and opinion, the best games are the ones that include both great gameplay mechanics and a memorable story and characters, and not just one or the other. Modern Warfare 2 definetly suceeds in this respect in a way that few games truly do.

So the campaign mode is great, and so are the other two modes (Spec Ops and multiplayer). Spec Ops is a mode that allows 1-2 players to do short missions (some of which are taken from levels in the campaign) together. This mode is Infinity Ward's answer to gamers who cried out for a co-op option in campaign mode, and it works very well. They didn't want to sacrifice the story and intensity of the single player mode by having a friend there with you the whole time, but they also understand that gamers wanted to play some of these missions with their friends. The result is Spec Ops mode, and I think it's a great success.

The online multiplayer for the game is similiar to Call of Duty 4, which means it's awesome. There are a lot of new features and options for ranking up (which I wont get into here), and I like the changes they made to the ranking up/perks system.

If I have any complaints about this game, it's only that a) the story mode was a little too short, and b) a few of the story missions seemed to drag on a little too much or not offer quite enough variety. I finished the story on normal in about 6 hours, which isn't terrible, but it isn't great either. I suppose I could go back and start trying to beat levels on veteran mode, as this would certainly add a lot of playtime, but I dont think I have the heart or patience to die that many times (especially because I'm not a CoD god by any means). As for the individual levels, they were all good, but in a few of them I felt like I was doing the same thing for just a little too long. I can only go down the same suburban street killing enemy soldiers for so long before it starts getting boring; I can only defend the inside of the same cabin for so long (constantly dying in the process) before I'm ready to start ripping my hair out. But these are minor complaints for a game that offers so much replayability (Spec Ops and online multiplayer) even after you're done story mode.

In Summary:

Pros: it's everything you've come to expect from an Infinity Ward Call of Duty game, and somehow even managed to live up to the obsence amount of hype. 'Nuff said.

Cons: campaign mode is a little short, levels can be a bit repetitive at times. But these are both minor complaints when you look at the whole scope of this game.


FINAL SCORE: 5 out of 5.





Note: All reviews on this site are solely the subjective opinion of the author. If you disagree with my review please feel free to post in a polite manner and state your opinion. I welcome respectful discussion on my blog and would love to get feedback on my review and also read yours. Thanks!

Sunday, September 6, 2009

Review: Shadow Complex (Xbox 360)

"Metroidvania"



Shadow Complex is a download-only game available for Xbox 360 users via the Xbox Live Arcade. The game is a 2D action/platforming game that somewhat resembles old school classics like the Metroid and Castlevania series (hence the nickname some people are using "Metroidvania"). Available for only $15 (1200 Microsoft Points), the game offers good play time and a lot to do over the course of the game. The left analog stick moves your character while the right one aims where you are shooting/looking, so unlike older platformers of the genre you can actually move and shoot in two different directions.

The game is fairly fun, the gameplay works well and you unlock better weapons and upgrades as the game goes on which helped to keep me interested while I was playing (more on that a little later). The whole game takes place in a large, secret underground complex, and as you get more powerful and get new gadgets you unlock new areas you can explore. The platforming part is fun, and there are secrets all over the map (much like Batman: AA) that you can take the time to try to find, which adds some extra challenge and playability to the game. While you are playing the game (not the cut-scenes), the graphics are good and the sound is alright.

This game has its fair share of problems too. The story is garbage. The intro level is a waste, it has only a very minor connection to the actual game. The way the main plot starts is lame. The ending scene and the plot twist are terrible and stupid (yes, not just one or the other, but both terrible and stupid). While the level design as far as platforming and secrets go is good, the levels/areas get very repetitive and everywhere just starts to look the same. Navigating the complex can be hard and frustrating, even with the help of the map. They make you retrace your steps a lot near the end of the game to find things you couldn't get to before, and that part is even more frustrating and boring.

There are some other gripes too, besides the awful story and level/world presentation. The cut-scene graphics didn't look very good to me. Something was just off about the people and the way they spoke. There are several boss fights in the game, and only one or two of them stand out as being challenging or interesting at all. Most boss fights just have you lobbing grenades at the boss until his health meter is gone. Even the final boss fight was incredibly easy (although the idea was interesting). Sometimes I'd kill all the enemies in a room, and come back to it two minutes later (usually back-tracking to try to figure out where the freak to go) and all the enemies would be respawned in their exact original locations, like nothing had happened. That really helps to take the realism out of a game. The enemy AI was also lacking; among other things enemies would often just keep shooting at you from the same place even if you were in cover and they obviously couldn't hit you, not thinking to move or try anything else.

This game got a lot of hype at E3 and other places, and while it's not a bad game, it definitely didn't live up to it for me.

In Summary:

Pros: gameplay, good value (only $15), decent platforming/action, cool items, lots of secrets to collect.

Cons: bad story/characters/cut-scenes, weak boss fights, bad enemy AI/respawn, repetitive/frustrating level design (at times).


FINAL SCORE: 3 out of 5.





Note: All reviews on this site are solely the subjective opinion of the author. While I try to look at media objectively, this is pretty much impossible (everyone has bias whether they admit it or not), so if you disagree with my review please feel free to post in a polite manner and state your opinion. I welcome respectful discussion on my blog and would love to get feedback on my review and also read yours. Thanks!

Wednesday, September 2, 2009

Review: Batman: Arkham Asylum (Xbox 360)

Be the Bat


"Wow." That was all I had to say as I played through this game. Everything about this game meshed together perfectly: the action, the graphics, the characters, the voice acting, the environment, the gameplay, cut scenes... everything. It's no secret, I loved this game. I was skeptical at first, but after seeing the great scores on Metacritic I decided to go ahead and buy it, and I am not sorry. This is easily the best game of 2009 to this point. To drive home this point, I'll quote Todd Howard, the executive producer at Bethesda (of games such as Oblivion and Fallout 3) who, when referring to the game on the official Bethesda Blog said "Batman: AA. Best game ever?" The man knows good games, so yes, it's that good.

Enough gushing though. The game is very good, and like I said before doesn't have any big weaknesses. And what makes this game so great is not that just all the individual parts (like graphics, story, environment, etc.) of it are so good, but that they all are placed together perfectly. What the game aims to do it does perfectly, and it doesn't try to do too much where it would strecth itself thin. The game isn't incredibly long, but that is a good thing, as I would rather have a medium length game that is an amazing experience than have a game that starts to drag on too long and gets boring near the end just so the developers could say their game is 20+ hours long. There are things to do after you beat story mode too- there are lots of challenges you can do to test and perfect your skills, and all over the map there are collectables that unlock things you may have missed during story mode. I almost never go back through a game just to collect everything, but this is one of the rare cases where I did. Even that part was thoroughly enjoyable.

The only slight weakness of this game that comes to mind is the melee combat system. The "Freeflow" combat system allows you four different options to do during any combat: attack, stun, counter, and dodge (the X, B, Y, and A buttons on a 360 controller respectively). The more hits you get on different enemies in a row the higher your combo counter goes (x2, x3, x4, etc.) and once you reach a certain number you can unleash some of Batman's special attacks. This in theory sounds great, but there were lots of times where I would reach a high enough multiplier, only to press the buttons for a special attack and have nothing happen. This was really the only part of the game that frustrated me, and it is a minor gripe.

As stated before, the graphics and sound were amazing. The graphics are honestly some of the best I've ever seen on a 360 (or of any HD game). Even my wife, who watches me play video games a lot and doesn't usually stop and notice anything about what I'm doing said at one point "Wow, those graphics are amazing." The sound was top notch too, especcially the voice acting. Most of the voice actors were the same ones from the old Batman Animated Series (which I used to watch a lot as a kid), so it immedietly felt natural hearing them do the characters. Heath Ledger might be the best actor to ever play Joker, but Mark Hamill will (at least for me) always be the voice of any cartoon/CG Joker.

In Summary:

Pros: graphics, sound, story, gameplay... pretty much everything.

Cons: melee combat system can be annoying at times, sometimes the camera can get in the way a little bit.


FINAL SCORE: 5 out of 5.




Note: All reviews on this site are solely the subjective opinion of the author. While I try to look at media objectively, this is pretty much impossible (everyone has bias whether they admit it or not), so if you disagree with my review please feel free to post in a polite manner and state your opinion. I welcome respectful discussion on my blog and would love to get feedback on my review and also read yours. Thanks!

Monday, July 27, 2009

Review: Call of Duty: World at War (Xbox 360)

I'll kick of my first review ever by reviewing a game I've been playing a lot lately- Call of Duty: World at War. You'll notice that my reviews usually will be pretty short; I'll basically just say what I feel about the game and then give it my score. WaW (World at War) is a good shooter with the usual solid and responsive controls and the strategic, realistic (for a game) feel that has become the trademark of the Call of Duty series. It doesn't propel the series to a whole new level and make huge strides in gameplay, but it takes the solid CoD gameplay and adds a few things, and does a nice job where it tries. The new Nazi Zombies mode is amazing, playing that online with friends is definitely the best experience that came out of the game to me. The online match-making is fine, it follows the same formula as previous CoD games, and adds a few new things like dogs and tanks. The dogs are a nice touch, but I absolutely hate the tanks online. I feel like they're overpowered, and if a team manages to get both tanks on a map, forget it. The ability to do the campaign co-op (something I wish Modern Warfare 2 was going to include) is also a great thing that was missing from most of the previous games. The campaign itself was good, the levels were well-designed and challenging. It got a little long and repetitive in some parts, but as a whole it was a decent experience.

So while the game overall is good (maybe even great if you think about Nazi Zombies), what keeps it from being excellent (5-stars) is the fact that whether it's fair to this game or not, it's always going to be compared to Call of Duty 4. Yes, this game adds some stuff, which is nice, but it doesn't do anything ground-breaking enough to earn it that fifth star. Nazi-Zombies is somewhat ground-breaking and I have had a ton of fun with that, but in the end it is basically a mini-game that you cant even unlock until you beat the story (or buy the map packs), and when the game shipped it only included one map for that mode (though now there are 2 more if you buy both map packs for an extra $20). In fact, even though I mentioned mostly good things above, there were some things that weren't as good as CoD 4. The story, while decent, didn't evoke the same feelings (in a good way) as CoD 4, and especially the ending (even though the two endings are fairly similar). The whole story itself and the characters all seemed kind of bland (yes, even the one Jack Bauer voiced). They were given no back-stories, and everything about them was largely forgettable. I cant even remember their names now, and I beat the game under a week ago. While a shooter with gameplay this solid would usually be forgiven for that, (like I said before) this game will always be compared to CoD4, whether or not it's fair to this game. Also, I already mentioned that I didn't like the tanks in multiplayer, and the guns in the game as a whole weren't as good as CoD4's. Maybe they're supposed to be that way since they are all WWII guns while CoD4 is modern (technology has grown a lot in the last 60 years), but even so I felt like most of the guns in the game were throw-aways while there were maybe 3 or 4 that I actually liked using and felt effective with.

As for the graphics and sound, they were both great. No complaints there.

In Summary:

Pros: NAZI ZOMBIES!!!, some new add-ons to matchmaking, gameplay/controls, graphics, audio.

Cons: weak story/characters, tanks in matchmaking, many of the guns in the game are worthless.


FINAL SCORE: 4 out of 5.




Note: All reviews on this site are solely the subjective opinion of the author. While I try to look at media objectively, this is pretty much impossible (everyone has bias whether they admit it or not), so if you disagree with my review please feel free to post in a polite manner and state your opinion. I welcome respectful discussion on my blog and would love to get feedback on my review and also read yours. Thanks!